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Easier Starts

A run-start quality-of-life mod for R.E.P.O. (Semiwork, 2025). Takes the edge off the early game — for any lobby size, not just solo.

Every gameplay value is exposed as a config entry. Tune to taste.

Features

  • Free Defibros at the truck — Auto-grants the vanilla DEFIBRO revive bot at the truck each level, so a fresh run isn't gated behind its ~$44,000 shop price. The number granted scales with your lobby (a flat base plus a per-player amount). Includes an optional Defibro shop-price override if you'd rather just make it cheaper than free.
  • Free starter weapon — Spawns a chosen weapon at the truck at run start. By default you start with a Tranq Gun per player on level 1 — a leg-up past the bad early-shop RNG (no gun in the first shops) without every-level power creep. Pick any of the game's weapons or magic staffs (guns, melee, and the Torque / Void / Zero-Gravity staffs), grant one per player or one total, and choose level-1-only or every level.

Both features are independent — enable either, both, or neither. The mod is general-purpose: it is not solo-gated and works for any number of players.

Installation

  1. Install BepInEx 5.4 for R.E.P.O.
  2. Drop EasierStarts.dll into BepInEx/plugins/.
  3. Launch the game once to generate BepInEx/config/com.pogwas.easierstarts.cfg, then edit it to taste — or use REPOConfig for an in-game UI.

Multiplayer note: item/Defibro spawning is performed by the host. Install it on the host for it to take effect in a multiplayer lobby.

Configuration sections

Section What it controls
Defibro Free Defibro count at the truck (DefibrosBase + DefibrosPerPlayer × players) and the Defibro shop price (StorePrice, in thousands; 0 = vanilla)
Free Item The free starter weapon: which weapon (Item, a dropdown), one per player vs one total (PerPlayer), level-1-only vs every level (FirstLevelOnly), and whether to defer to other weapon-granting mods (DeferToOtherMods, DeferCheckDelay)

[Free Item] weapon picker

Item is a dropdown of the game's weapons and magic staffs (guns, melee, and the Torque / Void / Zero-Gravity staffs) — e.g. the Tranq Gun (default), Stun Gun, Handgun, Shotgun, Sword, Frying Pan, and more. PerPlayer grants one per player when on (default) or exactly one when off. FirstLevelOnly (default on) grants only on level 1; turn it off to re-grant every level.

DeferToOtherMods (default on) makes Easier Starts play nice with other starter-weapon mods: at the start of the level it watches for another mod's weapon — one you have equipped or one lying at the truck — and skips its own grant if it finds one, so you don't end up with two starter weapons (handy alongside mods like StartWithGun or Let me Solo Them). DeferCheckDelay (default 4s) is how long it watches before granting; raise it if a slower mod spawns its weapon later. Turn DeferToOtherMods off to always grant regardless.

Bug reports

Please open an Issue and include:

  • R.E.P.O. game version
  • Mod version
  • Your BepInEx/LogOutput.log (or the relevant ~50 lines around the bug)
  • Other plugins installed
  • Steps to reproduce

Changelog

0.2.0

  • Free starter weapon — new [Free Item] feature: grants a chosen weapon free at the truck at run start. Default is one Tranq Gun per player on level 1. Pick the weapon from a dropdown (guns, melee, and magic staffs), toggle per-player, and choose level-1-only vs every level.
  • Defer to other mods[Free Item] can detect another mod's starter weapon (equipped or dropped at the truck) and skip its own grant so weapons don't stack (DeferToOtherMods, DeferCheckDelay).

0.1.0

  • Initial release. Free Defibros at the truck each level (count scales with lobby size: base + per-player) plus a configurable Defibro shop-price override.

License

MIT — see LICENSE.

About

Run-start quality-of-life mod for R.E.P.O. - free Defibros and free starter items at the truck.

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