Procedural Drum Synthesis Refinement & Drum Party Logic#126
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- Implement 15-bit LFSR noise utility for authentic TR-909 textures. - Refine TR-808 Kick with two-stage amplitude damping per DSP research. - Update TR-909 Snare to use LFSR noise for its "Snappy" component. - Add `randomizeDrums` feature for musical Euclidean pattern generation. - Implement "Dice" button in Drums UI with Telegram haptic feedback. - Ensure sample-accurate scheduling and proper node disposal across all drum modules. - Resolve oscillator cutoff issues in 808 Kick. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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| hihat: { ...state.hihat, pulses: [8, 12, 16, 10, 14].sort(() => Math.random() - 0.5)[0], rotate: rand(0, 4) }, | ||
| hihatOpen: { ...state.hihatOpen, pulses: [2, 4, 4, 2, 0].sort(() => Math.random() - 0.5)[0], rotate: rand(0, 8) }, |
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Preserve randomized rotation in exported drums
When the dice picks a non-zero rotate here, playback and the visualizer apply it via rotateArray(...) in SequencerLoop/DrumsView, but handleExport in src/App.tsx still exports plain bjorklund(...) patterns without rotation. After randomizing hats/open hats/cowbell, the MIDI export can therefore differ from the groove the user just heard; either avoid randomizing rotate or apply the same rotation when preparing export patterns.
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Implemented a comprehensive "drum party" feature and refined procedural synthesis for TR-808 and TR-909 models based on deep DSP research.
Key changes:
generateLFSRNoise(15-bit) for authentic digital noise textures.randomizeDrumsengine in Zustand store that generates musical Euclidean patterns.DrumsViewheader, integrated with the Telegram WebApp Haptic Feedback API.tsc+vite) and verified UI interactions/visuals via Playwright.PR created automatically by Jules for task 4454870805630549850 started by @Pitrat-wav