Procedural Drum Synthesis & DSP Refinement#113
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- Enhanced TR-808 Kick with two-stage amplitude envelope for diode damping emulation. - Upgraded TR-909 Snare with authentic 15-bit LFSR pseudo-random noise. - Added `generateLFSRNoise` to DSP utilities. - Implemented bulk parameter synchronization between UI stores and the audio engine. - Set default Euclidean patterns to optimized techno values. - Added 'Randomize Techno' feature with haptic feedback support. - Standardized volume channel keys for engine-UI parity. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This PR implements a deep refinement of the procedural drum machine based on virtual analog synthesis research.
Key technical highlights:
syncInternalParamsmethod to theDrumMachineto ensure all internal audio parameters (saturation, kit selection, individual drum settings, and volumes) are perfectly aligned with the React/Zustand store state upon initialization.DrumUtils.ts, including soft-clipping saturation and micro-randomization (analog drift).PR created automatically by Jules for task 5111040857412909891 started by @Pitrat-wav