The TextRenderer3D package provides a convenient way to generate 3D text in Unity using a set of .obj models.
- Dynamic Text Rendering: Generate 3D text by writing in the TextRenderer3D component.
- Customizable: Adjust properties like spacing, rotation, and letter size to achieve the desired look.
- Easy Setup: The package includes a manager class that automatically loads letter models from a specified directory.
- Attach the TextRenderer3D component to a GameObject in your scene.
- Write the desired text in the text field of the component.
- If you prefer manual setup, press the "Generate" button in the TextRenderer3DManager editor script before using the component.
- Adjust properties like spacing, rotation, and letter size in the TextRenderer3D component inspector.
The specified 3D text will be generated in the editor using the provided models (the default ones if no additional models are set).
- Custom Editors: Contains custom editor scripts for the TextRenderer3D and TextRenderer3DManager components.
- Text Materials: Stores the materials used for the generated text.
- Text Models: Includes a set of pixel art font models for the letters A to Z.
- Select a GameObject in your scene.
- In the Inspector window, click on "Add Component" and search for TextRenderer3D.
- Customize the properties in the TextRenderer3D component inspector.
- Write the desired text in the text field, and it will dynamically generate.
- Run the scene to see the generated 3D text.
- For automatic manager setup, ensure the TextModels folder is included in your project.
- Paraxodon
This project is licensed under the MIT License.