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Darkatom edited this page May 14, 2017
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Welcome to my shader lab! This is the home page. Here you will find the index to each shader documentation and a little scope of what I am planning next. Each shader page is fully documented with the sources I learnt from, algorithms and images showing the full potential of each shader.
Every shader here is protected under the LGPL-3.0 license, which states that everything is provided as-is, you can use them freely in any of your projects, both free and commercial ones, as long as you credit me as the author for them.
- Rim light. The Toon Shader does have something similar —the unlit property—, but I want actual rim light.
- It would be implemented as an extra feature for every non-variation shader.
- Glass shader, with fresnel, glossiness...
- It would be implemented as an extra feature for every non-variation shader.
- It would also be implemented for the Standard Transition.
- Crystal reflectance shader. This image is my reference.
- A better outliner shader.
- That outlines cutout, fade and transparent textures, which Toon Shader currently doesn't.
- Add it to the toon shader as a user-choice.
- Ghost shader. The kind you can see through walls.
- Toon Standard Transition shader.