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Darkatom edited this page May 14, 2017 · 13 revisions

Welcome to my shader lab! This is the home page. Here you will find the index to each shader documentation and a little scope of what I am planning next. Each shader page is fully documented with the sources I learnt from, algorithms and images showing the full potential of each shader.

Every shader here is protected under the LGPL-3.0 license, which states that everything is provided as-is, you can use them freely in any of your projects, both free and commercial ones, as long as you credit me as the author for them.

Index

Shaders

Scripts

Road-map

  • Rim light. The Toon Shader does have something similar —the unlit property—, but I want actual rim light.
    • It would be implemented as an extra feature for every non-variation shader.
  • Glass shader, with fresnel, glossiness...
    • It would be implemented as an extra feature for every non-variation shader.
    • It would also be implemented for the Standard Transition.
  • Crystal reflectance shader. This image is my reference.
  • A better outliner shader.
    • That outlines cutout, fade and transparent textures, which Toon Shader currently doesn't.
    • Add it to the toon shader as a user-choice.
  • Ghost shader. The kind you can see through walls.
  • Toon Standard Transition shader.

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