Camera Animation Export#132
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- Moved some parts of code from animation.ts to a shared location animation_utils.ts to use it with new camera_animation.ts - McblendObject can be created without McblendObjectGroup (this is used for cameras) - The new export operation creates a script in the built-in Blender's text editor so that parts of it can be easily copied to the actual code base. - The generated code is a TypeScript script using @minecraft/server API.
…the animation, not the entire script. The data is exported to a file, instead of Blender's text editor.
…erpolation for camera movement based on the keyframe types.
… and selecting the wrong Euler rotations representing the same orientation of the model.
… have correct length.
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Adds an operator for exporting camera animations data to be used with Minecraft Scripting API.