๐ฎ Unity Game Developer | Multiplayer & Mobile Specialist
2.6+ Years Industry Experience
Android โข iOS โข WebGL โข Windows
Casual & Hyper-Casual Games โข Real-Time Multiplayer
I am a Multiplayer Unity Game Developer with 2.6+ years of professional industry experience building:
- ๐ฎ Casual Games
- โก Hyper-Casual Games
- ๐ Real-Time Multiplayer Games
- ๐ฑ Mobile Games
- ๐ป Cross-Platform Experiences
using Unity and C#.
I have contributed to production-level games used by millions of players worldwide, including live-service mobile titles with 5M+ downloads.
I have worked across:
- ๐ฑ Android
- ๐ iOS
- ๐ป Windows
- ๐ WebGL
and specialize in:
- โก Multiplayer Architecture
- ๐ง Gameplay Systems
- ๐๏ธ Clean & Scalable Architecture
- ๐ Performance Optimization
- ๐ Backend Integration
- ๐จ Production-Ready UI/UX
- ๐ฑ Mobile Gameplay Optimization
- ๐ฏ Hyper-Casual & Casual Game Development
My development approach prioritizes:
- โ Maintainability
- โ Scalability
- โ Long-Term Stability
- โ Clean Architecture
- โ Performance-Oriented Development
Previously worked as a Unity Game Developer, contributing to:
- ๐ฎ Live Production Games
- ๐ Multiplayer Systems
- ๐ฑ Mobile Gameplay Systems
- ๐งฉ Modular Architectures
- ๐จ Responsive & Localization-Ready UI
- โก Optimization & Performance Systems
- ๐ง Production Stability & Bug Fixing
I have experience working on live games with 5M+ downloads, where maintaining performance, scalability, and production stability is critical.
- ๐ฏ Contributed to live production games with 5M+ users
- ๐ฎ Experience developing Hyper-Casual, Casual & Multiplayer Mobile Games
- โก Built scalable and lightweight gameplay systems optimized for mobile devices
- ๐ Developed real-time multiplayer systems using:
- Photon PUN2
- Photon Fusion
- Socket.IO
- Colyseus
- ๐ฅ Integrated backend systems using:
- Firebase
- Node.js
- MongoDB
- ๐จ Built responsive and localization-ready UI systems
- ๐ Optimized gameplay performance for:
- Mobile
- WebGL
- Windows
- โก Improved a 3D character export pipeline from ~20 exports to 1,000+ exports in 5 minutes
- ๐ ~20ร faster workflow
- ๐ ~1900% performance improvement
- ๐ Achieved 1st Place in an internal Unity challenge & game-dev quiz
- ๐งฉ Designed scalable architectures using:
- State Machines
- ScriptableObjects
- Event-Driven Systems
- Object Pooling
- ๐ Experienced with Git-based collaborative workflows
- ๐ค Mentored junior developers & conducted technical discussions
- ๐ Debugged and maintained live production systems
- Unity (2D & 3D)
- Unreal Engine (Beginner)
- C#
- C++
- C
- JavaScript
- Photon PUN2
- Photon Fusion
- Socket.IO
- Colyseus
- Firebase
- Node.js
- MongoDB
- SOLID Principles
- State Machines
- ScriptableObjects
- Event-Driven Architecture
- Object Pooling
- Modular & Scalable Project Structures
- Android
- iOS
- Windows
- WebGL
- Unity UI
- Responsive UI Scaling
- Localization-Ready Layouts
- Mobile UI/UX Systems
- Git
- GitHub
- Visual Studio
- Android Logcat
- ๐ฎ Mobile Game Development
- ๐ Multiplayer & Real-Time Networking
- โก Gameplay Systems & Architecture
- ๐ Performance Optimization (FPS, Memory, GC)
- ๐บ๏ธ Tilemap-Based Level Design
- ๐จ Mobile UI/UX Systems
- ๐ฏ Hyper-Casual & Casual Games
- ๐ฑ Mobile Gameplay Systems & Optimization
- ๐ฐ Monetization-Ready Gameplay Architecture
- ๐ง Clean & Scalable Game Architecture
- ๐ Cross-Platform Game Development
- Gameplay improvements
- Production bug fixing
- Localization-ready UI system
- Responsive UI scaling
- Live production support
๐ฅ Demo Video:
https://drive.google.com/file/d/1nCoM8EgQByPL0qwkNE9VH8T2wXpjZ-mY/view?usp=sharing
- Room-based multiplayer gameplay
- Firebase Authentication
- Friend systems
- Matchmaking
- Leaderboards
- WhatsApp social invites
- Push notifications
- Network-resilient synchronization
- Socket.IO
- Firebase
- Node.js
๐ฅ Demo Video:
https://drive.google.com/file/d/1qN2d6zHONrlRwKGGro0xoBqKicwFMzhH/view?usp=sharing
- Offline & Online Modes
- Tilemap-based level design
- Dynamic 1โ4 player support
- RaiseEvent synchronization
- ScriptableObject-driven systems
- Clean room-based multiplayer architecture
๐ฅ Demo Video:
https://drive.google.com/file/d/1p-b62e9rE4O7p42PqA77OJCi2lgRa590/view?usp=sharing
- Resource systems
- Building systems
- Persistent progression
- WebGL optimization
- Backend integration with Node.js & MongoDB
- Modular scalable architecture
๐ฅ Demo Video:
https://drive.google.com/file/d/1OiCZiFMJrmvgT7rq6hSBsdjcRFMpFrKg/view?usp=sharing
- Core gameplay systems
- Origin shifting
- Object pooling
- Addressables integration
- State-based gameplay architecture
๐ฅ Demo Video:
https://drive.google.com/file/d/1ZjhA80vc11i3IVcC1PCAXfBZackmJEiZ/view?usp=sharing
- Blendshape customization
- Facial morphing
- Hair & skin customization
- Color gradients
- Advanced export pipeline optimization
| Project | Demo |
|---|---|
| ๐ฎ VR Interaction Prototype (XR) | https://drive.google.com/file/d/1HvQZrKMXPl3q5Gp1Py6YsQDbEOaQndlR/view?usp=sharing |
| ๐งฉ Sudoku Game Prototype | https://drive.google.com/file/d/1syy-C9bjcwzm820rz_6plL83aGWlJivf/view?usp=sharing |
| ๐ Snake Game Prototype | https://drive.google.com/file/d/1yCiS07_-4VxVl1l8VBO8_YTlKFVZ_5rm/view?usp=sharing |
| ๐ Runner Game (Android) | https://drive.google.com/file/d/1kg0d0onaqjeXEH0_5EgZP55r8CgbN29a/view?usp=sharing |
| ๐ Space War (Android) | https://drive.google.com/file/d/1k66tYQfXYUDZgQfcYW42ZFQvEHl8jcW5/view?usp=sharing |
| Project | Demo |
|---|---|
| ๐ผ๏ธ Image Downloader System | https://drive.google.com/file/d/1MqaLM23hXKbXuAuuor-WFplhZJYfx43N/view?usp=sharing |
| ๐ Touch Scroll Menu | https://drive.google.com/file/d/1OvCGp2qHFVf1361gJP61XTzvATsnpKOy/view?usp=sharing |
| ๐ช Coin Change Algorithm | https://drive.google.com/file/d/1OL3WnLgpYZLYUxcHmRtyU0EL2FZ-GieR/view?usp=sharing |
| โก Orb Click Game (Fusion) | https://drive.google.com/file/d/1WVju_96nDcXoj0tC3D6uOxFx1CUuEHP0/view?usp=sharing |
| ๐ง EchoRealm Physics Puzzle | https://drive.google.com/file/d/13KUdexL0Ib0fUkV8topen8W_HAT3_5md/view?usp=sharing |
| ๐ฒ Evolx Dice Assignment | https://drive.google.com/file/d/138jGetTdDtE7mwRb7etYIdaVcpAKiFiP/view?usp=sharing |
| ๐ Colyseus Multiplayer Game | https://drive.google.com/file/d/1DuBpsr_5JBLUTJuovOrSIuQBQQidUlVe/view?usp=sharing |
| ๐ก Network Data Optimization | https://drive.google.com/file/d/1i2o3uwph4UPJG3K8IdRaNkPK0qha_oHZ/view?usp=sharing |
https://nikhilchaudhary285.github.io/
https://github.com/NikhilChaudhary285
https://www.linkedin.com/in/nikhilchaudhary285/
Merge multiple PDFs into one.
https://nikhilchaudhary285.github.io/pdf-toolkit/
https://drive.google.com/file/d/1kqtVwpTjsFVIw5ZFF5MGju7U2eXfAdhG/view?usp=sharing
Feel free to explore my repositories and connect with me.
I am always open to discussions about:
- Unity Development
- Multiplayer Systems
- Game Architecture
- Performance Optimization
- Mobile Game Development
- Hyper-Casual & Casual Games
- Backend & Networking Systems
Nikhil Chaudhary
๐ฎ Unity Developer | Multiplayer Systems | Mobile Games | Clean Architecture