A library for compiling Zelda: Ocarina of Time compatible code.
Uses Glankk's gbi.h instead of the default one used in
OoT decompilation project.
#define GBI_GLANKK 1
#include "gfx.h"Uses Microsoft anon tag extension to "inherit" sub-struct into
parent structures namespace. Used to make gSaveContext a
little bit more convenient to work with.
This requires the following flags to be passed to the compiler:
-DUSE_ANON_TAG=1
-fms-extensions