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59 changes: 59 additions & 0 deletions dat/Arc-fila.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
-- NetHack Archeologist Arc-fila.lua $NHDT-Date: 1652195998 2022/05/10 15:19:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
des.room({ type = "ordinary",
contents = function()
des.stair("up")
des.object()
des.monster("S")
end
});

des.room({ type = "ordinary",
contents = function()
des.object()
des.object()
des.monster("S")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.trap()
des.object()
des.monster("S")
end
})

des.room({ type = "ordinary",
contents = function()
des.stair("down")
des.object()
des.trap()
des.monster("S")
des.monster("human mummy")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.object()
des.trap()
des.monster("S")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.trap()
des.monster("S")
end
})

des.random_corridors()
59 changes: 59 additions & 0 deletions dat/Arc-filb.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
-- NetHack Archeologist Arc-filb.lua $NHDT-Date: 1652195998 2022/05/10 15:19:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
des.room({ type = "ordinary",
contents = function()
des.stair("up")
des.object()
des.monster("M")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.object()
des.monster("M")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.trap()
des.object()
des.monster("M")
end
})

des.room({ type = "ordinary",
contents = function()
des.stair("down")
des.object()
des.trap()
des.monster("S")
des.monster("human mummy")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.object()
des.trap()
des.monster("S")
end
})

des.room({ type = "ordinary",
contents = function()
des.object()
des.trap()
des.monster("S")
end
})

des.random_corridors()
115 changes: 115 additions & 0 deletions dat/Arc-goal.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,115 @@
-- NetHack Archeologist Arc-goal.lua $NHDT-Date: 1652195998 2022/05/10 15:19:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });

des.level_flags("mazelevel");

des.map([[

---------
|..|.|..|
-----------|..S.S..|-----------
|.|........|+-|.|-+|........|.|
|.S........S..|.|..S........S.|
|.|........|..|.|..|........|.|
------------------+------------------
|..|..........|.......|..........|..|
|..|..........+.......|..........S..|
|..S..........|.......+..........|..|
|..|..........|.......|..........|..|
------------------+------------------
|.|........|..|.|..|........|.|
|.S........S..|.|..S........S.|
|.|........|+-|.|-+|........|.|
-----------|..S.S..|-----------
|..|.|..|
---------

]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region(selection.area(35,02,36,03), "unlit")
des.region(selection.area(40,02,41,03), "unlit")
des.region(selection.area(24,04,24,06), "unlit")
des.region(selection.area(26,04,33,06), "lit")
des.region(selection.area(38,02,38,06), "unlit")
des.region(selection.area(43,04,50,06), "lit")
des.region(selection.area(52,04,52,06), "unlit")
des.region(selection.area(35,05,36,06), "unlit")
des.region(selection.area(40,05,41,06), "unlit")
des.region(selection.area(21,08,22,11), "unlit")
des.region(selection.area(24,08,33,11), "lit")
des.region(selection.area(35,08,41,11), "unlit")
des.region(selection.area(43,08,52,11), "lit")
des.region(selection.area(54,08,55,11), "unlit")
des.region(selection.area(24,13,24,15), "unlit")
des.region(selection.area(26,13,33,15), "unlit")
des.region(selection.area(35,13,36,14), "unlit")
des.region(selection.area(35,16,36,17), "unlit")
des.region(selection.area(38,13,38,17), "unlit")
des.region(selection.area(40,13,41,14), "unlit")
des.region(selection.area(40,16,41,17), "unlit")
des.region({ region={43,13, 50,15}, lit=0, type="temple", filled=2 })
des.region(selection.area(52,13,52,15), "unlit")
-- Stairs
des.stair("up", 38,10)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- The altar of Huhetotl. Unattended.
des.altar({ x=50,y=14,align="chaos",type="altar" })
-- Objects
des.object({ id = "crystal ball", x=50, y=14,buc="blessed",spe=5,name="The Orb of Detection" })
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap("rolling boulder",46,14)
-- Random monsters.
des.monster("Minion of Huhetotl", 50, 14)
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("M")
145 changes: 145 additions & 0 deletions dat/Arc-loca.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,145 @@
-- NetHack Archeologist Arc-loca.lua $NHDT-Date: 1652195999 2022/05/10 15:19:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });

des.level_flags("mazelevel", "hardfloor")

des.map([[
............................................................................
............................................................................
............................................................................
........................-------------------------------.....................
........................|....|.S......................|.....................
........................|....|.|.|+------------------.|.....................
........................|....|.|.|.|.........|......|.|.....................
........................|....|.|.|.|.........|......|.|.....................
........................|---+-.|.|.|..---....+......|.|.....................
........................|....|.|.|.---|.|....|......|.|.....................
........................|....S.|.|.+..S.|--S-----S--|.|.....................
........................|....|.|.|.---|.|....|......+.|.....................
........................|---+-.|.|.|..---....|.------.|.....................
........................|....|.|.|.|.........|.|....+.|.....................
........................|....|.|.|.|.........|+|....|-|.....................
........................|....|.|.|------------+------.S.....................
........................|....|.S......................|.....................
........................-------------------------------.....................
............................................................................
............................................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region({ region={25,04, 28,07}, lit=1, type="temple", filled=2 })
des.region({ region={25,09, 28,11}, lit=0, type="temple", filled=2 })
des.region({ region={25,13, 28,16}, lit=1, type="temple", filled=2 })
des.region(selection.area(30,04,30,16), "lit")
des.region(selection.area(32,04,32,16), "unlit")
des.region({ region={33,04, 53,04}, lit=0, type="ordinary", irregular=1 })
des.region(selection.area(36,10,37,10), "unlit")
des.region(selection.area(39,09,39,11), "unlit")
des.region({ region={36,06, 42,08}, lit=0, type="ordinary", irregular=1 })
des.region({ region={36,12, 42,14}, lit=0, type="ordinary", irregular=1 })
des.region(selection.area(46,06,51,09), "unlit")
des.region({ region={46,11, 49,11}, lit=0, type="ordinary", irregular=1 })
des.region(selection.area(48,13,51,14), "unlit")
-- Doors
des.door("closed",31,04)
des.door("closed",28,08)
des.door("locked",29,10)
des.door("closed",28,12)
des.door("closed",31,16)
des.door("locked",34,05)
des.door("locked",35,10)
des.door("locked",38,10)
des.door("closed",43,10)
des.door("closed",45,08)
des.door("locked",46,14)
des.door("locked",46,15)
des.door("locked",49,10)
des.door("locked",52,11)
des.door("closed",52,13)
des.door("closed",54,15)
-- Stairs
des.stair("up", 03,17)
des.stair("down", 39,10)
-- Altars - three types. All are unattended.
des.altar({ x=26,y=05,align=align[1], type="altar" })
des.altar({ x=26,y=10,align=align[2], type="altar" })
des.altar({ x=26,y=15,align=align[3], type="altar" })
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Objects
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
-- Treasure?
des.engraving({ type="engrave", text="X marks the spot." })
des.engraving({ type="engrave", text="X marks the spot." })
des.engraving({ type="engrave", text="X marks the spot." })
des.engraving({ type="engrave", text="X marks the spot." })
-- Random traps
des.trap("spiked pit",24,02)
des.trap("spiked pit",37,00)
des.trap("spiked pit",23,05)
des.trap("spiked pit",26,19)
des.trap("spiked pit",55,10)
des.trap("spiked pit",55,08)
des.trap("pit",51,01)
des.trap("pit",23,18)
des.trap("pit",31,18)
des.trap("pit",48,19)
des.trap("pit",55,15)
des.trap("magic",60,04)
des.trap("statue",72,07)
des.trap("statue")
des.trap("statue")
des.trap("anti magic",64,12)
des.trap("sleep gas")
des.trap("sleep gas")
des.trap("dart")
des.trap("dart")
des.trap("dart")
des.trap("rolling boulder",32,10)
des.trap("rolling boulder",40,16)
-- Random monsters.
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("S")
des.monster("M")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("human mummy")
des.monster("M")
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