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Releases: NatWeiss/RapidGame

1.0.6

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@NatWeiss NatWeiss released this 04 Nov 17:22

Fixed the automatic creation of the ~/.rapidgame folder.
The --dest option is a path (not a name) so it can be moved.
Updated readme.
Removed the feature to automatically download cocos2d-x source in favor of using the source folder specified by the user.
Required node modules more light-weight.

1.0.4

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@NatWeiss NatWeiss released this 16 Aug 20:16

Windows copies pdb and exp files
Other minor edits

1.0.3

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@NatWeiss NatWeiss released this 10 Feb 07:41

Linux prebuild is smart enough to not build physics, bullet, recast and webp libs depending on ccConfig.h.
Linux prebuild copies .so files.

1.0.2

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@NatWeiss NatWeiss released this 08 Feb 18:52

When prebuilding cocos2d-x for Linux, it also copies prebuilt static libraries from external/.
Fixed project create command.

1.0.1

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@NatWeiss NatWeiss released this 02 Feb 06:25

Fixed patching.

1.0.0

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@NatWeiss NatWeiss released this 27 Jan 09:41

Linux support.
Can specify cocos2d-x source folder.
Simplified Android prebuild so it doesn't require cygwin on Windows.

0.9.14

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@NatWeiss NatWeiss released this 12 Jan 17:34

Fixed prebuild on Windows.
Started automatic detection of whether to prebuild Javascript bindings by checking cocos/base/ccConfig.h.

0.9.13

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@NatWeiss NatWeiss released this 11 Jan 09:15

Updated to cocos2d-x 3.9

0.9.12

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@NatWeiss NatWeiss released this 18 Aug 06:48

Fixes for Visual Studio 2015.

0.9.11

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@NatWeiss NatWeiss released this 12 Aug 07:17

On Windows, the path to MsBuild.exe, Lib.exe and VCTargetsPath can be set manually in case they cannot be automatically located.
Android libraries are now placed in the lib folder instead of the mk folder.
Fixed linking problem on Windows due to 3.7 upgrade.