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UnityRTX

A BepInEx plugin that brings NVIDIA RTX Remix path tracing to most modern Unity games.

Supported Features
Skinned meshes
Remix Replacements
Basic textures
Point and spot lights (that are not baked)
Directional lights
Particle systems
GPU-Instanced / Statically Batched Geometry
Hardware Skinning

Requirements

  • BepInEx 5.x
  • A Unity 2019+ game that uses MonoBleedingEdge (IL2CPP support will come later)
image

Installation

  1. Download the latest release
  2. Extract to the root of your Unity game

OR

  1. Install BepInEx in your Unity game
  2. Place all dlls inside the .trex folder of the remix archive in the game's root folder (next to the .exe)
  3. Copy UnityRemix.dll to BepInEx/plugins/
  4. Launch the game

Configuration

Edit BepInEx/config/com.Unity.remix.cfg:

Building

Requirements: Visual Studio 2019+, .NET Framework 4.7.2+, BepInEx installed to a game, a Unity 2019+ Mono game

# Setup references
.\setup-references.ps1 -UnityPath "F:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL"

# Build
.\build.ps1 -Deploy -UnityPath "F:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL"

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a fork of unityrtx with my changes

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