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As the game gets bigger, the inital scriptable object implementation no longer works intuitively as it was meant to be. Goal: - Refactor various variables and fields so they are easier to debug and are able to be directly change and control within the editor. - Create custom unity editor and make variable tracking easier across different scriptable objects. - Cut down on unnecessary code.
Overdue by 2 year(s)•Due by March 3, 2024•1/2 issues closed