[Savestates] Fixed world being unloaded after loadstate#247
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ScribbleTAS merged 2 commits intoMay 27, 2025
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Merged both "sendingToClient" functionality and removed a mixin and duck in the process
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Note that github actions are currently biting the dust, so builds may take a little longer to appear https://www.githubstatus.com/ |
PancakeTAS
approved these changes
May 27, 2025
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This has been a thorn in my eye for a while... The chunks are rarely loaded when you load a savestate... If they are not, the motion of the client is also reset...
I've been dancing around this issue for a while and I think I got it down, finally...
The issue was that
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