Releases: MetaMorphic-Digital/torgeternity
Releases · MetaMorphic-Digital/torgeternity
Release list
Prevent error when zoneAxioms undefined in Actor sheet
Fix rolling skills from Vehicle sheets
- Party Sheet updates whenever the displayed Actors is modified, or the user's selected character is changed.
- Fix bug that prevented skill checks being made from Vehicle sheets.
Override Test Parameters
- Add new
system.testOverride.<testType>.<field>support for rolling tests, e.g.- To make Soak tests always Favored, create an Active Effect with the change:
system.testOverride.soak.isFavOVERRIDE true - to make Soak tests always Disfavored, create an Active Effect with the change:
system.testOverride.soak.disfavoredOVERRIDE true
- To make Soak tests always Favored, create an Active Effect with the change:
- Don't include banned players in the Party Sheet window.
- In the Default Card Deck Configuration window, clicking on the
labelof a field will open up the currently selected card stack (deck/disard pile/hand) configured for that field.
'noReroll20' override for attribute and skill tests
- Add new
system.attributes.XXX.noReroll20andsystem.skill.XXX.noReroll20fields which can be set by an Active Effect to prevent rerolling on a natural 20 (such as for the Diminish Spell).- Setting
system.attributes.XXX.noReroll20will also apply to all skill tests that use that attribute (unless overridden by a specificsystem.skill.XXX.noReroll20)
- Setting
Small Improvements
- Don't prevent a SOAK test if the Actor is unskilled in Reality (SKs must always have at least 1 add, and Threats are managed by the GM).
- An attack with 'lowestArmor' trait (e.g. Fireball) ignores armor without the 'fullBody' trait.
- Prevent locking up canvas when deleting selected tokens while hovering over another token.
- When Skip Defeated is checked in a combat's settings, any defeated combatant is marked as having taken their turn (making it quicker to put the turn marker under the second faction on each turn).
- Large Possibility Icons (for the PossibiltyByCosm dialog) have their filenames in mixed case, not all lower case.
- Hands Manager Updates:
- Do not include BANNED players (so GMs can "ban" their test accounts during a normal game).
- Show large card when hovering over cards in the last column.
- Display Special Ability Rollable items in the Attacks and Powers section of Stormknights:
- Allow "Special Ability Rollable" items to use an Attribute or a Skill test (rather than only a skill test).
- This is useful for items such as the special Aysle Ring in the Delphi Missions book.
- Allow "Special Ability Rollable" items to use an Attribute or a Skill test (rather than only a skill test).
Minor Bug Fixes
- Avoid rolling a phantom BD when applying soak to a test.
- Message about "successfully DEFENDed" in chat message moved to the section for each individual target (since maybe only specific targets did a successful Active Defense)
- Do not show Turn Marker under defeated tokens.
- Allow Active Effects to be created once again (Foundry 14.363 has made the
start.timein Active Effects a compulsory value).
Unarmored Trait + Range Penalty + more V14 compatibility fixes
- Add auto-generation of Unarmored trait when a defending actor has an armor value of 0 (e.g. for Hollow Point ammo).
- Add the ability to add Custom Attacks to Threats.
- Allow Racial Perks to be edited and deleted on SK Actor sheets (delete is still disabled if bestowed by a race perk).
- Change default behavior of right-click on effect in Effects Panel to delete rather than disable.
- Add confirm delete dialog when deleting an Effect from an Actor sheet or from the Effects Panel.
- Add Range to the Check Dialog for ranged weapons (missiles, firearms & heavy weapons) for single targets:
- Range field of the weapon must be in the general format "25 / 30 / 45" (number separated by "/") for short/medium/long range
- The range field will NOT be displayed if multiple targets are selected (the range to each individual target will be used)
- A range beyond the third number will be counted as extreme (no check is made for exceeding 2 * long range)
- Add
system.targetModifiers.rangefor AEs to modify the range penalty for an Actor. - On multi-target:
- If the individual DN game settings is enabled, then the range penalty for each target is applied separately.
- If individual DN is not set, the range penalty to the furthest target is selected by default.
- In Chat Card when individual DN is being used against more than one target, an INFO button at the end of the action total for each target provides a tooltip showing the modifiers applied to that specific target.
Bug Fixes
- Get Add All To Group in combat tracker to select only the correct actors.
- Fix Show character information in Actor context menu.
V14 compatibility
- Set verified to 14.361, and set maximum to 14.
- Update tooltips in Combat Tracker to match core V14 translation keys.
- Update context menus in Chat Log and Combat Tracker to use new V14 property names.
Bug Fix
Foundry 14 Bug Fixes
- Ensure that a Willpower card (+3 mental) auto-applies properly.
- Ensure 'disconnected' status is set early enough to allow (equipped) armor, shields and weapons to affect Actor stats.
- Party Sheet - show localized item types & move attributes up alongside defenses.
- Player List
- Fix position of icons (Player Sheet & Reset Possibilities) at bottom of player list.
- Don't have name overlap the possibility number.
- Enforce a minimum of 0 Possibilities.
Bug Fix Release
- Active Effects will no longer be duplicated (such as Hard as Nails).
- Get SK hand selection displayed correctly in the "Default Card Deck Configuration" window.