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Releases: MetaMorphic-Digital/torgeternity

Prevent error when zoneAxioms undefined in Actor sheet

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@farling42 farling42 released this 15 Jun 21:17
9a76847
  • Add title to Party Sheet window
  • Prevent error from Actor sheet when zoneAxioms is undefined for an Actor.

Fix rolling skills from Vehicle sheets

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@farling42 farling42 released this 11 Jun 09:41
2b3c26a
  • Party Sheet updates whenever the displayed Actors is modified, or the user's selected character is changed.
  • Fix bug that prevented skill checks being made from Vehicle sheets.

Override Test Parameters

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@farling42 farling42 released this 09 Jun 11:19
e7ef3fa
  • Add new system.testOverride.<testType>.<field> support for rolling tests, e.g.
    • To make Soak tests always Favored, create an Active Effect with the change: system.testOverride.soak.isFav OVERRIDE true
    • to make Soak tests always Disfavored, create an Active Effect with the change: system.testOverride.soak.disfavored OVERRIDE true
  • Don't include banned players in the Party Sheet window.
  • In the Default Card Deck Configuration window, clicking on the label of a field will open up the currently selected card stack (deck/disard pile/hand) configured for that field.

'noReroll20' override for attribute and skill tests

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@farling42 farling42 released this 08 Jun 09:43
90059a6
  • Add new system.attributes.XXX.noReroll20 and system.skill.XXX.noReroll20 fields which can be set by an Active Effect to prevent rerolling on a natural 20 (such as for the Diminish Spell).
    • Setting system.attributes.XXX.noReroll20 will also apply to all skill tests that use that attribute (unless overridden by a specific system.skill.XXX.noReroll20)

Small Improvements

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@farling42 farling42 released this 07 Jun 09:39
575cc62
  • Don't prevent a SOAK test if the Actor is unskilled in Reality (SKs must always have at least 1 add, and Threats are managed by the GM).
  • An attack with 'lowestArmor' trait (e.g. Fireball) ignores armor without the 'fullBody' trait.
  • Prevent locking up canvas when deleting selected tokens while hovering over another token.
  • When Skip Defeated is checked in a combat's settings, any defeated combatant is marked as having taken their turn (making it quicker to put the turn marker under the second faction on each turn).
  • Large Possibility Icons (for the PossibiltyByCosm dialog) have their filenames in mixed case, not all lower case.
  • Hands Manager Updates:
    • Do not include BANNED players (so GMs can "ban" their test accounts during a normal game).
    • Show large card when hovering over cards in the last column.
  • Display Special Ability Rollable items in the Attacks and Powers section of Stormknights:
    • Allow "Special Ability Rollable" items to use an Attribute or a Skill test (rather than only a skill test).
      • This is useful for items such as the special Aysle Ring in the Delphi Missions book.

Minor Bug Fixes

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@farling42 farling42 released this 01 Jun 23:01
c8d5b5e
  • Avoid rolling a phantom BD when applying soak to a test.
  • Message about "successfully DEFENDed" in chat message moved to the section for each individual target (since maybe only specific targets did a successful Active Defense)
  • Do not show Turn Marker under defeated tokens.
  • Allow Active Effects to be created once again (Foundry 14.363 has made the start.time in Active Effects a compulsory value).

Unarmored Trait + Range Penalty + more V14 compatibility fixes

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@farling42 farling42 released this 11 May 09:24
aab6046
  • Add auto-generation of Unarmored trait when a defending actor has an armor value of 0 (e.g. for Hollow Point ammo).
  • Add the ability to add Custom Attacks to Threats.
  • Allow Racial Perks to be edited and deleted on SK Actor sheets (delete is still disabled if bestowed by a race perk).
  • Change default behavior of right-click on effect in Effects Panel to delete rather than disable.
  • Add confirm delete dialog when deleting an Effect from an Actor sheet or from the Effects Panel.
  • Add Range to the Check Dialog for ranged weapons (missiles, firearms & heavy weapons) for single targets:
    • Range field of the weapon must be in the general format "25 / 30 / 45" (number separated by "/") for short/medium/long range
    • The range field will NOT be displayed if multiple targets are selected (the range to each individual target will be used)
    • A range beyond the third number will be counted as extreme (no check is made for exceeding 2 * long range)
    • Add system.targetModifiers.range for AEs to modify the range penalty for an Actor.
    • On multi-target:
      • If the individual DN game settings is enabled, then the range penalty for each target is applied separately.
      • If individual DN is not set, the range penalty to the furthest target is selected by default.
  • In Chat Card when individual DN is being used against more than one target, an INFO button at the end of the action total for each target provides a tooltip showing the modifiers applied to that specific target.

Bug Fixes

  • Get Add All To Group in combat tracker to select only the correct actors.
  • Fix Show character information in Actor context menu.

V14 compatibility

  • Set verified to 14.361, and set maximum to 14.
  • Update tooltips in Combat Tracker to match core V14 translation keys.
  • Update context menus in Chat Log and Combat Tracker to use new V14 property names.

Bug Fix

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@farling42 farling42 released this 30 Apr 14:10
94467c8

Active Effects on disconnected Items should be suppressed.

Foundry 14 Bug Fixes

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@farling42 farling42 released this 30 Apr 13:50
38cae84
  • Ensure that a Willpower card (+3 mental) auto-applies properly.
  • Ensure 'disconnected' status is set early enough to allow (equipped) armor, shields and weapons to affect Actor stats.
  • Party Sheet - show localized item types & move attributes up alongside defenses.
  • Player List
    • Fix position of icons (Player Sheet & Reset Possibilities) at bottom of player list.
    • Don't have name overlap the possibility number.
    • Enforce a minimum of 0 Possibilities.

Bug Fix Release

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@farling42 farling42 released this 28 Apr 07:59
  • Active Effects will no longer be duplicated (such as Hard as Nails).
  • Get SK hand selection displayed correctly in the "Default Card Deck Configuration" window.