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Change Notes: Change notes for Tandraboy:
Survival skill is no longer an option Pure Strength now also does a d10 for unarmed strikes at level 11. Pure Strength doesn't give Athletics proficiency, New Class Feature "Vigor" does with expertise Strength Surge doesn't break items anymore, it now is used as an extra d20 when making a Strength check True Potential reworded Unfettered Strength renamed to "Perfected Strength"
Conduit Subclass changes to beam, no longer can use a bonus action to charge but must take damage the same as the infusion type. Fire damage gives you charges. Can also do self inflicted damage that can't be resisted Hazard Zone and Beam (Energy) Sculpting now swapped in level gained (7 and 11) Beam Sculpted changed with wording Overcharge renamed to "Hyper Beam"
Idol description simplified No more proficiency bonus on Everyman Now also get to choose a proficiency from language, skill, tools, and weapons. Exemplar range increased from 20ft to 30ft Experimental Training now gives +1 strength surge instead of Fearless Leader Fearless Leader reworded Glorious Purpose removed Foresight spell ability and now gives strength surges per turn for 1 minute
Speed Demon Super Speed changed to allow moving through enemies, imposing disadvantage on next attack or ability check Movement speed reduced from 10 per interval, to 5 per interval (3, 7, 13) Untouchable moved to 7th level, Rapid Disarm is gone Time in a Bottle reworded
Super Soldier: Changed except for "Soldier On" in terms of names
Titan: Reworded was: True Form, Crushing Grip, Impact Damage, Living Weapon, Seismic Slam to: True Form, Living Weapon, Crushing Grip, Deafening Roar, Seismic Slam True Form now lasts a minute and there is rewording for the effects, same with proficiency bonus Crushing grips does damage over time now Seismic slam is worded differently
Vigilante: was: Prowler, Ominous Presence, No Escape, Disappearing Act, Dreadful Stare to: Prowler, Sucker Punch, No Escape, Ominous Stare, No Mercy
Mutant: was: Bio-weapon, Disguise Catalog, Monstrous Imitation, Fascimile, Dual Bio-Weapons to: Bio-Weapon, Chameleon, Monstrous Imitation, Facsimile, Dual Bio-Weapons Bio-weapons are changed from Sword, Spear, Hammer, to Sword, Whip, Shield. Disguise Catalog to Chameleon; now needs to touch a humanoid creature that has died in the last minute.
New Hybrid Subclass
Astounding Powers changes: Arcane Sythesia no longer a Conduit requirement Atomize deleted Barehanded Block now just uses a Reaction instead of Strength Surge Boring Monologue now requires 12 Charisma Bullet Time now requires Speed Demon, level 7, and now ranged attacks have disadvantage against you until your next turn. Clothesline level requirement reduced from 15 to 12 and no longer uses a strength surge New Power: Collateral Damage Courage no longer has a level requirement Personas moved into a single power to be selected Daredevil now needs 12 wisdom, you gain 15 feet of tremorsense and 5 feet of blindsight instead of 20ft of blindsight Dormant Energy level requirement goes from level 9 to 5 Equipment Expert level requirement from 3 to 5 Fixation reworded Flight level requirement from 9 to 7, bonus action to gain a flying speed of 30 ft. for 10 minutes, with now heavy armor Gadget Guy deleted Gradual Recovery deleted Grotesque level requirement from 9 to 12, and reworded Guiding hand level requirement from 3 to 5 New Power/Revised from Gradual Recovery: Healing Factor Immortal Spirit reworded Instinctive Reflexes now require level 7 and Hybrid subclass. It's Up To You Now deleted Juggernaut level requirement from 3 to 5 Judgement deleted Kilojoule level requirements from 15 to 12, and now grants an additional infusion damage option when attacking Laser Eyes reworded slightly Launching Maneuver reworded Lighter than Air level requirement from 7 to 9 Major Mentalist reworded slightly Maximum Effort now requires level 12 Nameless reworded, as well when a creature finds out the true identity, they become automatically stunned No Holding Back deleted Old Soldier Deleted New Power: Ninjutsu New Power: Noble Sacrifice Orbital Toss reworded Perfect Landing simplified without strength surge Persona Powers updated and "condensed" Photographic Memory deleted Plot Armor reworded Power Pitch removed New Power: Pure Smite Quipping Expertise now requires 12 charisma Rending Strength does what old Strength Surge does which is destroying items Rotten Shell now does acid, poison, or necrotic damage Secret Identity reworded Shockwave reworded to not needing Strength surge Sidekick no longer requires 7th level, now requires 12 charisma Stopping Power slightly reworded New Power: Suplex Tantrum, instead of staying in True Form, now gives you a strength surge if you have none upon activating New Power: Thousand-Yard Stare Tireless level requirement from 5th to 9th and instead of never going past 3 exhaustion levels, now you lose 1 exhaustion level on a short rest New Power: Tunneler Unbreakable level requirement from 9 to 12 Unstoppable Force reworded New Power: Unyielding New Power: Violence New Power: Virteous Form Wham! removed level requirements and no longer requires strength surge Wild Leap now requires 12 dex and only need to move 5 feet, instead of 10, to use Wolven claw reworded X-Ray Vision reworded Yield now requires 12 charisma New Power: Zeal Zephyr Ray level requirements from 5 to 9 and reworded to not use charges anymore