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Added new unnatural-proof organism#181

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Added new unnatural-proof organism#181
AxoWasTaken wants to merge 2 commits into
MaxRobinsonTheGreat:masterfrom
AxoWasTaken:master

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NOTE: I'm not sure how the community creations are added or requested to be added, so it made sense to just make a fork and PR.

About

  • Name: 'Reckless'
  • Size: 89 cells
  • Move range: 4
  • Overlapping cells: No

Appearance

'Reckless' is a heavily-armoured creature, which makes most of its food from producers (however can also devour unnaturals that rotate inside of it). The outside of the organism is surrounded by 12 spikes, intended to close off the gap and cover more group between it and it's siblings. Located just under the armour near its spikes, are 8 eyes (2 per side), which drive its behaviour. Unfortunately if 'See through self' is disabled it is blinded and cannot behave as intended, and that behaviour is extremely important for its survival. Inside of the organism, there is a "grid" of producers, each with killers and mouths diagonal to it. The killers are used to internally protect itself in case an unnatural organism rotates inside of it (mentioned earlier). Interestingly, when you look at the centre very closely you can see the template organism.
Screenshot 2026-06-13 175306
Screenshot 2026-06-13 181827

Behaviour

Due to it's resilience to practically anything, it never retreats or attempts to move out of "harm's way". Instead it is in it's behaviour to try and move towards another organism, blocking them from passing into the area (starting enclosures in 'Survival of the Fittest' and 'Unnatural Battle Royale'). Often because of that behaviour they huddle together in groups, however this is intended as it helps them build larger structures.

Anti-unnatural ability

The organism exploits the usual behaviour of the 1x1 unnatural organisms. For this example we will look at the Microquasar. The rough principle that allows the Microquasar to spread so quickly is its evasion of its own species, they try to spread apart from each other to cover more ground. The surface of my organism is armour cells, so the Microquasar will think it is one of them, and move away (not all unnatural organisms are like this, because almost all of them just look like a single armour cell they might have been designed to do otherwise).

Almost all unnatural organisms are 1x1 and based on a non-central square so they can rotate inside of hollows in larger organisms. Because the organism makes most of its food from producers, it requires hollow spaces. To prevent unnaturals from doing too much damage from the inside, the organism has killers adjacent to every hollow, so they are killed/damaged if they attempt to do so. If an unnatural is not dispersed by this it won't have enough cells to survive a fight against the organism, and will die, simply being consumed.

Development

It was designed by me, @AxoWasTaken. I have used The Life Engine for around 2 years, and in that time I have created many organisms. This one was based off one I designed a few months ago, with very similar features. However this is the best version I have made so far.

It is extremely resilient to organisms such as NED, Microquasar, etc. The only thing that prevents it from surviving is the population limit, as the unnaturals take up that faster than my organism can.
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