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.OBJ Parser

Summary: <<<<<<< HEAD <<<<<<< HEAD <<<<<<< HEAD This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.

This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL. Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec

parent of c6a5ab2... Update README.md ======= This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.

Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec

3d1d403ccc7082fcc42f24f035619a50bd32d6aa ======= This is a .obj parser that is used to bring in outside models and integrate directly to native WebGL.

Here is some great documentation that I was using for parsing the .OBJ file -> http://www.martinreddy.net/gfx/3d/OBJ.spec

3d1d403ccc7082fcc42f24f035619a50bd32d6aa

To-Do:

  • Abstract out parser to work for more than just WebGL
  • Make parser compatible vertex normals for lighting
  • Make parser handle colors in substitute of textures (more on the program side)

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This is a .obj to WebGL parser that is used to bring in outside models and integrate directly to native WebGL

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