A console-based implementation of the classic Ludo board game built with Python. The game supports multiple players, dice rolling, piece movement, safe zones, piece elimination, and win detection.
- Multiplayer gameplay
- Dice rolling simulation
- Piece spawning and movement
- Safe zones
- Piece elimination (hitting opponent pieces)
- Win condition detection
- Input validation
- Object-Oriented Programming (OOP) design
- Python 3
Ludo-Game/
│
├── ludo.py
├── README.md
└── LICENSE
- Python 3.x
No external libraries are required.
Run the game from the terminal:
python ludo.py- Choose the number of players.
- Players take turns rolling the dice.
- Roll a 6 to bring a piece onto the board.
- Move pieces according to the dice value.
- Land on an opponent's piece to send it back to the starting area.
- Safe zones protect pieces from being eliminated.
- Move all four pieces to the finish area to win the game.
Player 1 rolled: 6
Choose a piece to move: 1
Player 1 moved piece 1 by 6 spaces.
Player 2 rolled: 4
Choose a piece to move: 2
This project demonstrates:
- Object-Oriented Programming (Classes and Objects)
- Game Logic Implementation
- Turn-Based Systems
- Input Validation
- Lists and Loops
- Random Number Generation
- State Management
- Graphical User Interface (GUI)
- Colored game board visualization
- Human vs Computer mode
- Save and load game state
- Network multiplayer
- Improved board representation
This project is licensed under the MIT License.
Mohammad Reza Bakhshandeh
Electrical Engineering (Electronics) Graduate
Interested in Python Development, Computer Vision, Machine Learning, and Artificial Intelligence.