Project creation date: 06.06.2020
This project is a test of ambient occlusion using the DirectX 12 Raytracing API.
In order to improve the usability of DirectX a small Engine has been writen. This Engine is located in the Engine folder.
The Engine is the same as in the project Slime Simulation.
The main application files are located in the src folder.
- C++
- DirectX 12
- DXR
- Windows 10
- GPU with DirectX 12 Raytracing support
- Visual C++ Redistributable x64
The raw raytracing output is extremely noisy and the filtering is quite bad in some situations.


