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D3D12 Engine Test

Project creation date: 06.06.2020

Description

This project is a test of ambient occlusion using the DirectX 12 Raytracing API.

Implementation

In order to improve the usability of DirectX a small Engine has been writen. This Engine is located in the Engine folder.
The Engine is the same as in the project Slime Simulation.
The main application files are located in the src folder.

Technologies

  • C++
  • DirectX 12
  • DXR

Requirements

Remarks

The raw raytracing output is extremely noisy and the filtering is quite bad in some situations.

Pictures

Example1


Example1


Example1

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