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Martinus-1453/README.md

Hello there ๐Ÿ‘‹

โš™๏ธ Software Engineer | ๐ŸŽฎ Game Developer | ๐Ÿ› ๏ธ Modder


I'm a professional Software Engineer with a strong passion for making video games fun.

๐Ÿงช Skills

  • ๐Ÿ’ป Languages: C/C++, C#, JavaScript, TypeScript, Python, Squirrel
  • ๐Ÿงฑ Engines: Unreal Engine, Unity, ZenGine (Gothic 1 & 2)
  • ๐Ÿ” Experience with: Gameplay programming, Engine tooling, Audio, Optimization, Networking

๐Ÿงฉ Featured Projects

๐Ÿ”ง Gothic 2 Online

Part of the core development team for the community Gothic 2 Multiplayer Mod.

  • Providing bugfixes for engine issues or mod's legacy code.
  • Developing new scripting API features for the server creators.
  • Maintaining old Squirrel language with SqRat C++ binding utilities.
  • Writing documentation for the exposed scripting API.

๐ŸŒ CEF

Chromium Embedded Framework integrated into a Gothic 2 Online module allowing to write game UI in any web technology supported by chromium.

  • Async Squirrel to JavaScript communication and vice versa.
  • Offscreen rendering to engine texture format.
  • Browser integration with Gothic 2 Online Squirrel API.

๐Ÿ› ๏ธ NoNut

A C++ wrapper for the Gothic 2 Online API. The Project aims to wrap the Squirrel API exposed by the Gothic 2 Online into C++ code base executed in a module.

๐Ÿ”Œ ORM

Fully written Object Relational Mapping Squirrel class mapping to SQL records. It simplifies the way that you can interact with the database enabling to avoid writing raw SQL queries.

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