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###Puzzle Bobble v1.0 By Brony Team: - Marc Torres - Pau Olivé - Andreu Sacasas - Carlos Martinez

This is a puzzle game where the player must aim and shoot bubbles in order to pop all the bubbles in the screen. Bubbles pop when 3 or more are sticked together and the player looses if they arrive to the deadline on the bottom of the stage.

//--- Instructions->
'A' to shoot bubbles
'left/right' to aim arrow
'C' to add one credit (you can do this on the main menu or while playing).
'1' to start playing from the main menu (if you have at least 1 credit).
'space' to exit the winning or losing screen.
'esc' to close the game.
'tab' activates debug mode and the following options and stops the ceiling from going down
'F1' toggles on/off the visibility of hitboxes
'F2' changes the color of current bubble in the following order: Blue Red Green Yellow Black Orange Grey Purple
'E' wipes out the bubbles on the level automatically winning you the round
'F' makes the roof fall one position.
'G' makes the roof go up one position.

//---

NOTES: Shooted Bubbles bounce when colliding to the walls.
Bubbles stick to other bubbles and the ceiling.
The player loses if the bubbles reach the deadline at the bottom.
The player wins if all bubbles are removed from the stage.
Bubbles should pop when 3 or more are stick together.
Bubbles with nothing to hold on to fall (pop) as well.

####CHANGELIST v1.0 -> Bug fixing.

v0.9 -> Added minor gameplay features + added animations + adding remaining audio + bug fixing.

v0.8 -> Added falling roof (with shaking and audio) + Debug Mode.

v0.7 -> Implemented Score System + chain reaction for popping bubbles + falling bubbles.

v0.6 -> Implemented levels from 4 to 6 + bubble animations + game loop without exiting.

v0.5 -> Added All Bubbles on the screen + bubbles collide and stick to the rest + Win/Lose condition and screen + some sfx and musics fo every stage +
popping bubbles (Still in progress, not refined)

v0.4 -> Added Collisions to walls + bouncing bubbles shoot.

v0.3 -> Added particles and player movement (rotating arrow)

v0.2 -> Fading changing stages + 'Main Menu' screen

v0.1 -> Created game window and showing Background

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