- Real-time ray tracing engine
- Multiple 3D object formats supported
- Python-based GUI
- Cross-platform support (Windows,Linux,MacOS)
- PNG output via STB library
- 4GB RAM (8GB recommended)
- 1GB free disk space
- Dedicated GPU for more complex scenes
| Tool | Version | Installation |
|---|---|---|
| Git | 2.35+ | Download |
| CMake | 3.15+ | Download |
| MinGW-w64 | GCC 9.0+ | Download |
| Python | 3.8+ | Download |
| vcpkg | Latest | Instructions |
| Ninja | 1.10+ | Download |
git clone https://github.com/YourUsername/RayTracer2.0.git
cd RayTracer2.0# From project root
git clone https://github.com/microsoft/vcpkg.git
.\vcpkg\bootstrap-vcpkg.bat# Install Assimp
.\vcpkg\vcpkg install assimp:x64-windows
# Set up vcpkg integration
.\vcpkg\vcpkg integrate installpip install PyQt6# Create build directory
mkdir build
cd build
# Configure with CMake
cmake .. -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake
# Build
cmake --build . --config Releasecmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_MAKE_PROGRAM="path/to/ninja.exe"
cmake --build . --config Release# Run Python GUI
cd gui
python app.pySet these in CMake:
# Use different build system
cmake .. -G "Visual Studio 17 2022" -A x64
# Build debug version
cmake .. -DCMAKE_BUILD_TYPE=Debug- Python GUI not loading DLL:
- Verify DLL path in
gui/app.py - Check architecture matches (64-bit Python for 64-bit build)
- Verify DLL path in