Arbite Clothing/Armor - #2
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OCOtheOmega merged 9 commits intoJul 25, 2026
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RSI Diff Bot; head commit b0924a9 merging into e0cbf2f Resources/Textures/_WH40K/Clothing/arbites/majoris/helmet.rsi
Resources/Textures/_WH40K/Clothing/arbites/majoris/suit.rsi
Resources/Textures/_WH40K/Clothing/arbites/medius/helmet.rsi
Resources/Textures/_WH40K/Clothing/arbites/medius/suit.rsi
Resources/Textures/_WH40K/Clothing/arbites/minoris/helmet.rsi
Resources/Textures/_WH40K/Clothing/arbites/minoris/suit.rsi
Resources/Textures/_WH40K/Clothing/arbites/shared/boots.rsi
Resources/Textures/_WH40K/Clothing/arbites/shared/gloves.rsi
Resources/Textures/_WH40K/Clothing/arbites/shared/uniform.rsi
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A set of sprites and YML code for three billets of Arbite.
Minoris is for NPC Arbite Regulators and for occasions where Arbite squads are offered to players. All Arbites have medical HUD and omnispex capabilities, allowing the activation of nightvision. In the future, thermal optics should be possible.
Medius is for NPC Arbite Proctors and for events where Arbite squads are offered to players. Their purpose is to lead squads of Regulators like a Sergeant leads a squad of Guardsmen. In the future, their helmet will also include a fast supply drop capability for rations, medical supplies, ammunition, and policing equipment.
Majoris is for Arbite commanders, for Admin usage only. Their carapace armor is an improvement over the flak armor worn by Regulators. In the future, their helmet will include an expanded catalogue of supplies, allowing them to provide for the construction of an entire precinct.