feat: optional login_token boot (token-based launcher login)#50
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Parse an optional login_token from the --json config and send it in the 0x10 login JSON. When present it stands in for password + OTP (password may be empty), and a username + token (no password) enables autologin. Handle the new LOGIN_ERROR_LAUNCH_TOKEN_INVALID (0x14) result with a 'session expired' message. Backward compatible: login_token is optional; the existing password/trust-token path is unchanged.
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This was referenced Jun 28, 2026
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Summary
Client-side counterpart to a server change: parse an optional
login_tokenfrom the--jsonconfig and send it in the0x10login JSON, so a launcher can boot the game with a single-use, short-TTL token minted by an external auth service instead of a stored password. This supports launchers built around OAuth/SSO sign-in (e.g. "Login with Discord") where there is an authenticated app session but no game password.Companion server PR: LandSandBoat/server#10421 (adds the
login_tokenrail toxi_connect'sLOGIN_ATTEMPT+ theaccounts_login_tokenstable). This client change is harmless without it (the server simply ignores an unknown JSON field).Changes
g_LoginToken, populated fromjsonGet(jsonData, "login_token")in the--jsonparse block.login_token(no password) now enables autologin, alongside the existing username+password case.0x10login JSON, sendlogin_tokenwhen present (next to the existingtrust_token/trust_this_computerfields). Password may be empty on this path.LOGIN_ERROR_LAUNCH_TOKEN_INVALID = 0x14with a "session expired, log in again from the launcher" message and clear the token.Backward compatibility
login_tokenis optional. When absent, the existing username/password and trust-token paths are completely unchanged. No protocol version bump.Notes for reviewers
mainrather than only downstream.