Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions scripts/globals/bluemagic.lua
Original file line number Diff line number Diff line change
Expand Up @@ -653,6 +653,7 @@ xi.spells.blue.applySpellDamage = function(caster, target, spell, dmg, params, t
return dmg
end

dmg = math.floor(dmg * xi.combat.damage.calculateDamageAdjustment(target, false, true, false, false))

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Blue magic needs the same treatment regular magic got.

This function (not the MDT function, the function youve placed in) would equate to the "final magic adjustment" step in the old magic system.

This would not be the step to place it.

I also have doubts about physical, breath and ranged blue spells use MDT indiscriminatedly. And even if it did, we would still need to check if the other "damage taken" forms affect it.

dmg = utils.handleOneForAll(target, dmg)
end

Expand Down
Loading