_____ _ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⡶⠶⣦⣄⠀ ⠀⢀⣴⣿⣷⡄
| |_ _ ___| |_ ___ ___ _ _ ⠀⠀⠀⠀⠀⠀⣠⣴⣿⣿⡇⡖⠂⠙⠗⣠⣾⣿⣿⣿⣥⣀
| | | | | |_ -| _| -_| _| | | ⠀⢀⣀⣠⣤⣶⣿⣿⣿⣿⣿⣇⢣⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⠇
|_|_|_|_ |___|_| |___|_| |_ | ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡌⢧⠘⠿⠟⠛⣉⠉
|___| |___| ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⠳⣄⠀⠀⣿⡀
_____ _ ⠀⠀⠀⠀⠀ ⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣌⣉⣁⡿
| |___ ___| |_ ⢀⣤⣤⣤⣤⡀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠉
| | | | -_| .'| _| ⠀⢻⣿⣿⣿⣿⣷⡀⠹⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁
|_|_|_|___|__,|_| ⠀ ⠀⠉⢩⣿⣿⣿⠋⠀⠈⠻⢿⣿⣿⣿⠋⠁⠀⠀⠀⠀v0.3.2
by QuackAndCheese ⠀⠸⣿⡿⠁⠀⠀⠀⠀⠀ ⠈⠉
- Install PlateUp! through Steam so the managed game assemblies and workshop content are available locally.
- Copy
Directory.Build.props.sampletoDirectory.Build.propsin the repository root. The real file stays untracked so each developer can point to their own install. - Edit
Directory.Build.propsand set the following properties to match your machine:<PlateUpManagedDir>should point at the game's managed assemblies folder, e.g.C:\Program Files (x86)\Steam\steamapps\common\PlateUp\PlateUp\PlateUp_Data\Managedon Windows.<PlateUpWorkshopDir>should point at Steam's workshop content directory for PlateUp!, e.g.C:\Program Files (x86)\Steam\steamapps\workshop\content 99600.
- Build the solution with
dotnet build MysteryMeat.sln.
The build will emit a clear error if either property is missing so you know to update your configuration.
The project expects the following workshop items to exist under $(PlateUpWorkshopDir):
2898033283– Harmony (0Harmony.dll)2898069883– KitchenLib (KitchenLib-Workshop.dll)2949018507– PreferenceSystem (PreferenceSystem-Workshop.dll)
Install the listed mods via the Steam Workshop, ensuring the directory names above exist beneath your configured PlateUpWorkshopDir.