New Features - #7
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Stream playback now supports Duration / Position tracking OnClipEnd event (fired when a clip is removed) ReadyForDestroy mechanism for gracefully stopping looping clips Refactoring loop + destroyOnEnd merged into a PlaybackMode enum (PlayOnce / Loop / NeverStop) Loop control moved from Pool coroutine into AudioClipPlayback internally; Pool no longer manages playback logic AddLiveStream parameter name → clipName (aligned with AddClip) Pool coroutine changed to yield return null for faster response Bug Fixes Ffmpeg.cs: extracted directory was deleted instead of the temp folder, causing exe loss GetDuration() was blocking thread pool synchronously RemoveAllClips() was missing Dispose() on clips Pool coroutine could hang indefinitely with certain Loop configurations Breaking Changes AddClip / AddLiveStream parameters changed from (loop, destroyOnEnd) → (playbackMode)
… paused stream path to prevent repeating the last frame's audio data
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PlaybackModeenum — mergedloop+destroyOnEndintoPlayOnce/Loop/NeverStopAudioClipPlayback; Pool no longer touches playback logicAddLiveStreamparameter aligned —name→clipName(consistent withAddClip)Duration/Positionproperties viaffprobeOnClipEndevent — fires when a clip is removed fromClipsByIdReadyForDestroymechanism — gracefully stopsLoopclips without the Pool directly modifying themyield return nullinstead ofWaitForSeconds(0.1f)RemoveAllClipsfixed — added.ToArray()to avoid collection modification during enumerationFfmpeg.csfixed — temp directory used for extraction; exe search path correctedGetDuration()fixed — changed from sync blocking toasync Task+ReadToEndAsync()