📋 Setup Instructions
Prerequisites
Unreal Engine 5.6.1
Visual Studio 2022 (With "Game Development with C++" workload installed).
- Clone the Repository
Open your terminal/command prompt: Bash
git clone <YOUR_REPO_URL_HERE> cd <YOUR_REPO_NAME>
-
Generate Project Files
Navigate to the Game_UE folder in File Explorer.
Right-click on ubi26.uproject.
Select Show More Options (Windows 11) → Generate Visual Studio project files.
Note: This generates the .sln file which is not shared on GitHub. -
Compile the Project
Open the newly generated ubi26.sln in Visual Studio.
Set your solution configuration to Development Editor (Top toolbar).
Right-click the project name in the Solution Explorer and hit Build.
Wait for the build to finish successfully. -
Launch
You can now double-click ubi26.uproject or press F5 inside Visual Studio to debug/launch the editor. 📂 Folder Structure
Game_UE/: The main Unreal Engine project.
Note: Do not modify .uproject name without updating C++ modules.
Art_Source/: Raw assets for Artists (PSDs, Blends, High-poly sculpts). Do not import these directly into UE.
Design/: Documentation, GDD, and spreadsheets.