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Localized Container Name
KameiB edited this page Jan 4, 2025
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2 revisions
During my localization journey, I found structures made in Recurrent Complex, that had placed containers (chests, etc.) with hardcoded names when you open them (of course).
The structure is as follows:
{
CustomName: "Name"
}
Localizator will check if the container name has a language key, and translates it.
Just rename your container on an Anvil with a language key:

When you place it and open it, it'll have its name translated!

Charm adds its own containers (Crates, etc.).
These containers manage the GUI by themselves.
Localizator Mixins into their code, so you can rename Charm's containers on an Anvil with a language key and it'll work as expected.

When you place it and open it, it'll have its name translated!
