Desktop application developed in C#/.NET to automate repetitive actions inside the League of Legends client through its local API.
- Auto accept match
- Auto ban configured champions
- Auto pick and lock champion
- Secondary pick/ban management
- Local configuration saving
- Real-time client state detection
- C#
- .NET
- WPF
- HTTP API
This project is developed for educational purposes in order to learn:
- Desktop application development
- Local API communication
- Asynchronous programming
- Event-driven architecture
- Real-time automation systems
Work in progress.