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Releases: InertSteak/Pokermon

Pokermon 3.8.0 - The Elite Rellor

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@InertSteak InertSteak released this 13 Jun 00:10

Important:
If you're having trouble loading the mod, try turning off Pixel Smoothing. This can significantly reduce the amount of loading needed.
Additionally, Pokermon now uses Steamodded version 1.0.0-beta-1620a and Lovely 9.0, so be sure to update to those versions.

Hey Pokermon fans! Time sure flies in the modding world! I'd like to highlight the dedication and hard work many of you contribute to this mod, it wouldn't be half as good without you. Which is why we ran a little contest for people to PR their Jokers! We've added quite a few already and plan to add more! That being said, this update brings several new jokers, reworks to older ones and even a brand new difficulty option! There's many promising things for the horizons as well, and we hope to continue to work hard to get all of Gen 3 into the mod!

New Features/Content

  • Elite Stake added! This stake injects some extra challenge beyond gold stake! Designed and implemented by Eternalnacho.

New Pokemon/Jokers

  • Mega Lucario added! Mix and match your editions for max power!
  • Corphish and Crawdaunt added! Unscored cards lead to big gains!
  • Imposter Joker added! Don't be fooled!
  • Baltoy line added! Spin it right round!
  • Bunnelby line added! Designed by Thor's Girdle.
  • Smoliv line added! Designed by Eternalnacho.
  • Rellor line added! Designed by Thor's Girdle.
  • Plusle and Minun added! This adorable duo is packed with power!

Adjustments

  • Oologist has new functionality. Now creates Negative eggs when sold based on rounds.
  • Ralts line simplified and reduced in power level.
  • Kangaskhan is now simply +2 Consumable slots.
  • Onix line redesigned to make use of quantum enhancments.
  • Tera Orb adjusted to reduce time it takes to find the right type. Also triggers off discarding instead of playing hands.
  • The Eevee line has largely been reworked to have new effects.
  • Jirachi's various forms have been reworked along side the wish mechanic.

Balance Adjustments

  • Smeargle no longer applies Smeared Joker.
  • Swablu no longer earns money and money gain from Altaria reduced.
  • Flower cards now give 2 Xmult instead of 3 Xmult.
  • Shaymin makes Flower cards give 3 Xmult.
  • Various rarities have been shifted, mostly to cut down on the number of uncommons.

Bug/Text Fixes/Refactors

  • Changed animated jokers to use native Steamodded functionality.
  • General refactor of "Blueprint" Pokemon jokers.
  • Changed "Loyalty card" type jokers to be more consistent with how the base game works.
  • Fixed an issue where Mantine wasn't counting retriggers.
  • Fixed an issue where Kirlia required a pair to be played despite not saying so in text.
  • Fixed an issue where the Hoppip line didn't get destroyed with the correct timing.
  • Fixed an issue where pink seals would interact strangely with other consumable generating effects.
  • Fixed certain challenges crashing the game.
  • Fixed various blueprint functionality.
  • Moved various functionality out of patches and into Steamodded functions.
  • Now uses native Steamodded functionality for menu cards.
  • Various adjustments and fixes to Display cards.
  • Various Localization updates.
  • Various minor fixes.

Misc

  • Shuckle now creates mega berry juice if it destroys a mega stone.
  • JokerDisplay supported added for more Jokers.
  • Blastoise now shows the total chips it will give, rather than just the bonus chips.

Phew...that was a lot, but would you believe there's plenty of fixes and minor adjustments I left out? The github history really reflects just how much work has gone into this mod! Until next time, happy Balatro games for all!

Pokermon 3.7.0 - A New Battle Frontier

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@InertSteak InertSteak released this 22 Apr 21:11

Important:
If you're having trouble loading the mod, try turning off Pixel Smoothing. This can significantly reduce the amount of loading needed.

Hello Pokermon fans! It's been quite some time from the last update, but worry not. The mod is still under active development and our community is better than ever! In fact, we recently ran a contest to add new members to the design team, which will let us make the mod even better! Now then, there's quite a few notes this time, so let's get to it.

New Features/Content

  • New challenge added, Mystery Dungeon! A different run that resets every day.
  • Several new sprites added for Pokemon jokers!

New Pokemon/Jokers

  • Added the Makuhita line! Many hands make light blinds.
  • Added Munna line! Live the dream!
  • Added Skitty line! Sometimes it pays to be a copycat.
  • Added Volbeat and Illumise! See what the buzz is about.
  • Added Deoxys! A DNA Joker that's out of this world!
  • Added Carvanha and Sharpedo! It's fun to be a card shark.
  • Added Wingull line! They can really deliver!
  • Added Bagon line! Fly straight and true!
  • Added Ralts line! Time to get energized!
  • Added Meditite line! Learn to empty your mind.
  • Added Slakoth line! Slow and steady wins the blind.
  • Added Chimeco line! The pleasant sound of glass chimes in the wind...
  • Added Swablu line! Time to draw some 9s!
  • Added Taillow line! Be an aerial ace!
  • Added Torkoal! Mult cards can be explosive too you know!

Adjustments

  • Corsola reworked to a more consistent water joker producer.
  • Added evolution context to avoid timing issues with end of round.
  • Flower tooltip included in Seed tooltip.
  • Spearow line reworked to key off cards drawn.
  • Removed mystery berry juice from the pokedex menu to avoid confusion. Still shows up with other modded card types.

Balance Adjustments

  • Speed Deoxys now grants chips instead of retriggers.
  • Celebi's ante reduction ability changed to function more intuitively with multiple copies.
  • Houndour now simply gives discard selection size instead of being conditional discards.

Bug/Text Fixes/Refactors

  • Refactored constants in code.
  • Refactored type sticker code.
  • Various code cleanup.
  • Fixed evo item not getting polled in some cases.
  • Fixed energy counting in certain cases.
  • Fixed Jelly Donut ignoring consumeable limit.
  • Fixed an issue where captilization of logo resource name caused crashes.
  • Various pokemon code cleanup.
  • Refactored scaling pokemon to use Smods code.
  • Fixed floating point number formatting.
  • Prevent evo jokers from shaking while debuffed.
  • Updated card remove code to use Smods code.
  • Fixed Mega Venasaur hand size logic.
  • Updated Kabuto and Omanyte line's text formatting.
  • Fixed Alakazam sometimes giving permanent hand size. Talk about a magic trick!
  • Fixed another issue where Jynx wasn't copying cards.
  • Fixed an issue where Missingno would sometimes ignore consumeable limit.

Misc

  • Added support for having more than 3 banned boss blinds in challenges.
  • Added JokerDisplay support for new Jokers.
  • Attributes added to most Jokers.

Phew, that's all for now! We're hoping to continue with development for Gen 3 Jokers and more so expect more next time!

Pokermon 3.6.1 - Gen 2 Finale!

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@InertSteak InertSteak released this 29 Jan 04:09

Important:
If you're having trouble loading the mod, try turning off Pixel Smoothing. This can significantly reduce the amount of loading needed.

Hello Pokermon fans! This update came a bit faster than the last one as it was planned to be a smaller one before we delve fully into Gen 3 content. 3.6.1 also serves as a capstone to Gen 2 content, we really packed in everything from Gen 2 that we could over the last few patches! New Pokemon from Gen 3 and more await in the future! In general, this patch polishes and tightens what was in the previous 3.6.0 alongside a few new additions. Without further ado, onto the patch notes!

New Features/Content

  • Added the Debris Deck, based around the Hazard mechanic! Also includes Debris Sleeve and sleeve combo.
  • Added Safety First challenge. A devious test of your safety ability!

New Pokemon/Jokers

  • Added Oologist Joker. That's a lotta Os!
  • Added Relicanth. Harness the power of 4s and really use your head!
  • Added the Nincada line. Odd little buggers aren't they?
  • Added Spinda. Feeling dizzy yet?

Adjustments

  • Seed cards can now spawn in standard packs.
  • Added more art credits in various places.
  • Added The Mirror boss blind to ban list in several challenges.
  • Clamperl and co's hand size during packs ability is no longer blueprint compatible.
  • Spidops given a new effect based around cards created.
  • Challenge buttons given a new color.
  • Koffing and Weezing reworked slightly, now provides a scoring option in addition to Luchador ability.
  • Seed and Flower cards receive a beautiful visual update!
  • Seed cards animations cleaned up.

Balance Adjustments

  • Muk mult per card reduced.
  • Annihilape mult and chips per card reduced.
  • Voltorb and Electrode Xmult reduced slightly.
  • Zubat line minor rework. Zubat can only gain from one enhanced card, Golbat can only scale mult and Crobat loses the randomization.

Bug/Text Fixes/Refactors

  • Fixed an issue with Nightmare where it would crash the game if selected with no Jokers.
  • Fixed an issue where Gourgeist
  • Fixed how the Professor's in_pool function worked.
  • Various minor text fixes.
  • Refactored type stickers and removed them from the general stickers collection.
  • Various optimizations for the code base.
  • Refactored Dusk Stone to not rely on G.GAME.rounds for better mod compatibility.
  • Cleaned up how folders are loaded.
  • Reorganized lovely patches.
  • Fixed an issue where Miracle seed didn't unhighlight the selected card.
  • Crobat text cleaned up/reworked.

Pokermon 3.6.0 - Clamperls of Wisdom

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@InertSteak InertSteak released this 14 Jan 03:31

Hey there Pokermon fans! Hope the Holiday season treated you well! We move on to the new year and that means more Pokermon content! The torch has been passed from Gen 2 content to Gen 3 content and we're sure to have some exciting developments! This release had a lot of code improvements and optimizations thanks to our wonderful Pokermon community. Wouldn't be the same without all of you. Now on to the patch notes!

New Features/Content

  • Added Grey Godfather and White Executive finisher boss blinds! Gotta mind your finances in this game!
  • Added Star boss blind, a mini version of the Chartreuse chamber!
  • There is now a toggle/option for different cosmetic stake stickers!
  • New Enhancement, Seed cards! These cards grow into flower cards and reward you for the effort!
  • New Item, Miracle Seed! Enhances 1 selected card into a seed card.
  • New Item, Heavy Duty boots. A rare item that stops your Hazards from being destroyed.

New Pokemon/Jokers

  • Added the Wurmple Line! This crafty little guy can make use of suits...eventually!
  • Added the Daycare! Get your competetive breeding fix!
  • Roselia line added! Grow some flowers and win!
  • Bramblin line added! Seeds are the way to profit!
  • Cacnea line added! Destroy and profit!
  • Clamperl line added! Hope you enjoy opening packs!

Adjustments

  • Mystery Egg is no longer rental compatible.
  • Adjusted Unown in logo for readability.
  • Unown now Negative in collection screen.
  • Chartreuse Chamber is now reflavored, no gameplay changes.
  • Big Hazard rework! Now there is a global Hazard layer that adds Hazards to your deck when you raise it. Hazards no longer are removed automatically. All hazard jokers have been adjusted/reworked accordingly.
  • Rival reworked, is now a more econ/skip focused joker with Champion being a bigger payoff.

Balance Adjustments

  • Victreebel no longer retriggers every even card, now only the first 4.
  • Oddish line now has extra Mult options, increasing overall consistency.
  • Electrode is now Safari rarity.
  • Horsea is now an uncommon and Seadra is Safari rarity.
  • Dreepy and Dreepy dart now change the suit into the leftmost held suit!!
  • Urasaring and Ursaluna scaling reduced. Ursaluna now creates items with random editions.
  • Reduced the energy scaling of Yanma and Mankey lines
  • Ditto changed to Rare from Uncommon.
  • Muk changed to Safari from Uncommon, reduced energy scaling.
  • Sandslash changed to Safari from Uncommon.
  • Granbull changed to Safari from Uncommon.
  • Lairon changed to Safari from Rare.
  • Dachsbun changed to Safari from Uncommon.
  • Houndour/Houndoom now only discard extra cards when you discard more than 4 cards instead of 3.
  • Houndour costs 4 instead of 6 and only takes 4 rounds to evolve instead of 5.
  • Houndoom changed to Safari from Rare. Now has "Holding Medium".
  • Eevee now only gives Xmult on the first hand of the round. Quick Attack!
  • Umbreon has been changed mechanically. Now levels up your most played hand without having to decrease level, but only on the first discard of the round.
  • Lycanroc Dusk no longer has the once per round restriction.
  • Charcadet moved to Uncommon from Common. Charcadet provides a bit too easy access to strong Xmult options for a common.
  • Larvitar line got a Chips increase. This Pseudo is largely in a good spot, but could use a slight bump to its earlier forms.
  • Kriketot line got a slight nerf to money gained for generating just a little too much. Aesthetically pleasing now!
  • Tangela moved to Common from Uncommon. This is a semi experiment with enhancement gated jokers and an intentional buff to Wild builds.
  • Everstone Xmult reduced for Basic Pokemon.

Bug/Text Fixes

  • Text adjustment of Abra to match with its evolutions.
  • Fixed an issue where Alakazam and Marowak would cause a crash in certain circumstances.
  • Fixed an issue where the Trainer deck sleeve wasn't applying correctly at times.
  • Mystery Egg wasn't energizing properly.
  • Fixed an issue where Zorua/Zoroark didn't have appear correctly in the shop.
  • Pink seal description updated.
  • Refactored Pumpkabo and Gourgeist and fixed an issue where "Boo!" text triggered to much.
  • Various minor text fixes.
  • Thanks to the energy refactor, there is better support for energizing vanilla jokers.
  • Fixed a crash with The Mirror boss in certain circumstances.
  • Fixed an issue where getting debuffed would clear Smeargle's sketched joker.
  • Fixed an issue where Chansey didn't count the Lucky cards in deck correctly.
  • Fixed an issue where multiple Ho ohs could break the consumable limit.
  • Bidoof now correctly gives a free reroll when skipping with Lapras.
  • Fixed an issue where Sandslash could create a "floating" card when combined with Muk.
  • Pikachu was not correctly labeled as compatible with blueprint.
  • Fixed an issue where Amped deck sleeve wasn't behaving correctly.
  • Flower cards now correctly take debuffed cards into account.

Misc

  • Energy functions refactored. This has no effect on gameplay, but was a long time coming.
  • Pokemon in_pool functions refactored. This is generally a big performance improvement.
  • Consumables reorganized. Now the order of Items in the collection screen should be more sensible.
  • Various small code tweaks and refactors.
  • More Alt sprite arts added!
  • Changed the pack order in collection screen to be more consistent with the base game.
  • Blinds in collection now have artists credits.

Have fun out there and there's more on the horizon!

Pokermon 3.5.1 - Community Edition Full Release

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@InertSteak InertSteak released this 07 Dec 01:48

Happy Holidays Pokermon fans! As usual, we just keep wanting to add so much to Pokermon that it takes us much longer than initially expected. Rest assured, though this is the full release version of the previous release and the number hasn't changed much, there is a ton of new stuff packed in! Not only new content, but also QOL and much more!

New Features/Content

  • Thanks to the hard work of Emma, there is now a really cool art credits page that shows all the work the mod's artists have done! Be sure to check it out!
  • Many more custom fan made sprites have been added!
  • All placeholder sprites now have proper art!
  • More sleeve combo effects have been added for the CardSleeves mod!
  • Added The Mirror boss blind. Your Joker may have been a ditto this whole time!
  • Added The Rocket boss blind. Prepare for trouble!
  • Thanks to Eternalnacho, there are new config options to view only Pokemon on the collection screen.

New Pokemon

  • Added Lileep line. Use the power of 8s for fun and profit!
  • Added Anorith line. The mighty 7s are on your side!

Adjustments

  • Various fixes and new Pokemon supported with JokerDisplay.
  • Money earning Pokemon have been refactored to respect the dollar buffer, which fixes several issues.
  • Celebi is no longer blueprint compatible, but its skip counter is no longer a global variable.
  • Various localization updates.
  • Scaling Jokers should correctly be incompatible with the perishable sticker.
  • Stadium deck now enhances cards in the starting deck, rather than add them.
  • Mega Deck now starts with the Crystal ball voucher as well.
  • Adjusted Nightmare slightly. Now creates colorless energy from typeless jokers.
  • Gen 3 starters have been reworked to be cleaner and easier to understand.

Bug Fixes

  • A ton of minor text fixes and standardization of text. Huge shout out to TBSX for catching and documenting these!
  • Fixed an issue where Mega Ampharos would gain Xmult just from mega evolving.
  • Fixed an issue where Tangrowth didn't work with quantum enhancements.
  • An issue where certain abilities didn't trigger from a perishable joker evolving no longer occurs.
  • Magmar and Magmortar now correctly labeled for blueprint compatibility.
  • Fixed an issue where Dusclops and Kriketune were ignoring the consumable limit.
  • Refactored Gholdengo to ensure it works correctly in all scenarios.
  • Fixed an issue where an infinite loop could occur with two copies of Jirachi.
  • Fixed an issue where using an energy on Mega Scizor could cause a crash.
  • Unown Swarm should now more correctly display stickers.
  • Fixed an issue where reusable items didn't have their sprites updated on load.
  • Azumarill no longer triggers its second ability if the bonus card is debuffed.
  • Fixed an issue where Pumpkaboo and Gourgeist didn't work correctly with blueprint effects.

Pokermon 3.5.0 - Community Edition Prerelease

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@InertSteak InertSteak released this 05 Nov 20:02

IMPORTANT
Pokermon now requires Steamodded version 1016c, which contains some important fixes and is provided with this release.

Hey there Pokermon fans, it's been a long time since the last update hasn't it? Rest assured we've been hard at work adding content to Pokermon! We wanted to add so much, that the release of the next version kept getting pushed back. But finally, we're (mostly) ready for a stable release! I say mostly, because we're only missing sprites for a new Joker, the Rotom dex, and the Mega deck. Once we have those, I'll make a full release. Until then enjoy this prerelease version which is stacked with new stuff! Hope you're ready for some long and detailed patch notes!

New Pokemon

  • Riolu and Lucario added! Harness the power of editions with these powerful pokemon!
  • Luvdisc has been added! That's the power of love!
  • Added Ferroseed and Ferrothorn! For those with a wild streak and nerves of steel!
  • Absol has been added! Eliminate all probability of defeat!
  • Added Charcadet, Armarogue and Ceruledge! Blast or slice, your choice!
  • Kriketot and Kriketune have been added! Make a beautiful melody and earn some cash!
  • Added Rotom! Operate at maximum power!
  • Added Rockruff, and Lycanroc! Cute yet solid!
  • Added Duskull, Dusclops and Dusknoir! Spectral cards and last hands? Spooky stuff!
  • Added Bidoof and Bibarel! Do a Bibarel roll!
  • Added Pawniard, Bisharp and Kingambit! Always bring chess to a poker fight!
  • Added Drilbur and Excadrill! Yours is the joker the will pierce the stones!
  • Added Shaymin! Now that's what I call Flower Power!
  • Added Pumpkaboo and Gourgeist! Trick gourd treat!

New Features/Other Content

  • Brand new fan made sprites and support for multiple sprites has been added! A whole new system for Pokermon sprites has been developed, allowing for the contribution of fan sprites.
  • Added many new custom sprites for various pokemon jokers.
  • Added config menu that allows setting a sprite on a joker by joker basis.
  • Added artist and designer credits where applicable.
  • Added four new decks! Future, Mega, Stadium and Vending decks await!
  • Pokemon specific end game quips have been added. Smell ya later!
  • Added the Professor Joker, Starter tag and Starter booster pack! Choose wisely!
  • Added the Rotom dex Joker! Packs now at a discount!
  • Various localizations have been updated!
  • Flower card enhancment added! Currently only availible with Shaymin, but with plans for the future!
  • Previous evos will now get win stickers alongside the winning joker. Config option added to disable this.

Adjustments

  • Hazards have been reworked. Hazards were a bit too strong and didn't feel very hazardous. They've been reworked to be based around a card destruction
    effect for more flavorful and balanced gameplay. Existing Hazard pokemon have been reworked to be a bit more broadly applicable and less self synergistic.
  • Added a new secret evolution condition to Slowpoke.
  • Adjusted the timing of Ho Oh's ability reset to be more intuitive.
  • Changed the perishable compatibility of a few jokers.
  • Changed the blueprint compatibility of a few jokers.
  • Double Rainbow energy now has a chance to replace the standard energy slot in Pocket packs.
  • Removed Mult component from Pokedex.
  • Tera orb reworked. Now shows the type it will change Jokers too and changes with every hand played. Only energizes same type Jokers.
  • Tera orb now has a unique sprite for each type.
  • Ditto now only triggers when in the rightmost joker slot to allow for easier sticker acqusition. \
  • Sprite of Linking Cord Item flipped as a visual reminder.
  • Sentret and Furret now start on your last played hand instead of starting on None.
  • Shroomish now evolves after beating 2 boss blinds, for better compatibility and clarity.
  • Spearow now counts down to when it triggers which is standard, instead of up.

Bug Fixes

  • Fixed an issue with Scyther where the upgrade text was in the wrong place.
  • Fixed an issue where PorygonZ wasn't respecting the consumable limit.
  • Fixed an issue where the Pokemon pool function wasn't working correctly to limit pokemon in the same family.
  • Complete refactor or probability code to accomodate new steamodded contexts.
  • Fixed various JokerDisplay issues.
  • Fixed a crash that was occuring when Custom Jokers were added via the api.
  • Fixed an issue with Zorua not displaying properly in certain circumstances.
  • Fixed various sprite issues.
  • Fixed an issue where you could see the joker family when double clicked while the joker was flipped.
  • Mega scizor can no longer destroy eternal jokers.
  • Mega mewtwo can no longer give permanent joker slots.
  • Fixed an issue where pokemon with multiple sprites would display the wrong one.
  • Corrected sprite issue with resuable Items.
  • Fixed Mimikyu's sprite not appearing correctly when broken.
  • Fixed text issues with baby pokemon.
  • Fixed and issue with Shroomish and Breloom when copied by blueprint would display the text wrong.
  • Rival no longer crashes the game under certain circumstances.
  • Fixed an issue where Mega Stone wasn't usable when copied.
  • Fixed an issue where Treecko and Grovyle were evolving faster with blueprint.
  • Fixed an issue where Garbodor wouldn't add the trash tag when it should.
  • Fixed an issue where effects that counted the number of suits weren't handling Wild cards properly.
  • Blissey is now considered a Stage 1 pokemon instead of a Stage 2.
  • Added missing tooltip to Lopunny.
  • Fixed Double Rainbow Energy to work like other Energy cards. Also changed to not be copiable by Twisted Spoon.
  • Fixed an issue where somtimes Hazards didn't have to be held in hand to trigger.

Phew...that was a lot! But we're just that dedicated to making the best mod possible! See you next time everyone, Gen 3 is on the horizons!

Pokermon 3.2.0 - Designer Eevee

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@InertSteak InertSteak released this 22 Aug 19:41

Hey Pokermon fans! We're in period in between sets, but we're gearing up for Gen III and doing some cool updates in the meantime! This is one such update, which features the winning design contest jokers!

Contest Winners

  • Added Frillish and Jellicent! The ghostly sea denizens want those face cards discarded!
  • Added Poochyena and Mightyena! Join in the destruction!
  • Added Numel and Camerupt! Play a bunch of cards and witness a volcanic eruption!
  • Added Buneary and Lopunny! It's time to go rabbit hunting!
  • Added Trubbish and Garbodor! One trainer's trash is another trainer's treasure!

Pokermon Adjustments

  • Eevee and its many evolutions have been reworked! No longer tied to rerolls, the designs have been simplified and improved!
  • Removed card limit on Moonstone for compatibility reasons.
  • Poliwag line now syncs the suit it is on with others in the line.

Bug/Other Fixes

  • Corrected Mega Houndoom's typing.
  • Fixed an issue where 3 segment Dudunsparce would give extra coupon tags when debuffed.
  • Fixed a bug where Mega Ampharos would cause your hands remaning to go into the negatives.
  • Fixed an issue where Sandshrew was giving the wrong glass card as a copy.
  • Various localization tweaks and fixes.
  • Fixed an issue where perishable shiny pokemon that perished still gave the extra pack.
  • Various fixes with JokerDisplay.

Looking to the near future, we have some exciting stuff we want to implement, so look forward to that!

Pokermon 3.1.0b - In the Nickit of Time

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@InertSteak InertSteak released this 05 Aug 00:31

The Mininimum version of Steamodded is now 1.0.0-beta-0614a and the minimum lovely version is now v0.7.0

Hey Pokermon Fans, I got another smallish update for you here! Development has been pasued for a little bit as we took a break after finishing Gen II. But now things are about to get back in gear! If you're in our server, you know the design contest recently entered the judging phase and soon enough we'll be seeing the winners and their designs in the mod. First though, some housekeeping updates with this version.

New Features/Pokemon

  • Meowth line updated! Now they appropriately reward you for lucky card triggers!
  • Nickit line added! Meowth's previous ability was too valuable, so these pokemon came along and pilfered it!
  • Added ability to filter out Generations via config toggles. Now you can play with just gen 1, just gen 2, or any combo you can think of!
  • Added ability to filter out Hazard Jokers.
  • Added Randomize challenge. What if Pokemon Jokers evolved at random?
  • Entei has a new alt background.
  • Added ability to turn off most Pokermon tooltips for more advanced players.

Adjustments

  • Voltorb line is now compatible with Blueprint effects.
  • Ho Oh no longer works with reusable items
  • Pyroar can now appear in both male and female forms.

Updates/QOL

  • Menu has been updated to be more organized and compact.
  • Title screen config option added if you want the normal title screen.
  • Pokemon with evolution items now have those items appear in the right click pokedex menu.
  • Shroomish line now gives you a message to indicate what bonus it gave.

Bug Fixes

  • Various localization and JokerDisplay fixes.
  • Fixed a bug where Hydreigon wouldn't properly consider multi destroy effects.
  • Fixed various issues with scaling effects and blueprint effects.
  • Fixed a crash when trying to unevolve pokemon with multiple mega evolutions.
  • Fixed an issue where Lugia's numbers got weird when drawing a large amount of cards at once.

That's all, exciting stuff ahead next!

Pokermon 3.1.0a

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@InertSteak InertSteak released this 16 Jul 16:18

Hey Pokermon fans, very tiny release here! Fixed a single bug, but it was a hard crash so I thought it would be for the best.

Bug Fixes

  • Fixed a bug where a crash would occur when hovering on Mega Ampharos on the collection screen.

Pokermon 3.1.0 - Mega Balance

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@InertSteak InertSteak released this 16 Jul 04:59

IMPORTANT
Pokermon should be run with the latest stable release. Get it here.
Steamodded has also now been packaged with the release for convenience.

Hey there Pokermon fans! Gen II was completed last update, but this one is a nice capstone to it! We've got a lot of balancing and rework updates this time around, as well as the Gen II Megas! Here's to some pokermon fun and the future of the mod! Note the balance notes are mostly copied from the discord since there's so many.

New Features/Pokemon

  • Harness the power of Diamonds with Mega Steelix!
  • Commons become super with Mega Scizor!
  • Level up majorly with Mega Tyranitar!
  • Mega Ampharos really likes having lots of cards in your deck!
  • Mega Heracross demands you select 5 cards, but retriggers them twice!
  • Mega Houndoom charges up big X Mult for discarding!
  • New Pokemon themed deck skins are now available!

Balance/Adjustments

  • Weedle Chips 16 -> 20, Cost $3 -> $2
  • Kakuna Chips 32 -> 40.
  • Caterpie Mult 2 -> 3, cost $3 ->$2
  • Metapod Mult 4 -> 6
  • Butterfree Mult 10 -> 12
  • Nidoran F Chips 35 -> 50
  • Nidorina Chips 70 -> 75
  • Nidoqueen Chips 85 -> 90
  • Nidoran M Mult 7 -> 8
  • Nidorino Mult 14 -> 12
  • Nidoking Mult 18 -> 15
  • Hitmonlee xMult 0.1 -> 0.15
  • Hitmonchan xMult 0.2 -> 0.15
  • Hitmontop xMult per round 0.1 -> 0.15
  • Ponyta +10 Chips -> +12 Chips (Evolution Stays at +60)
  • Poliwag +3 Mult -> +4 Mult
  • Lickitung Evolution - 20 Jacks triggered -> 15 Jacks
  • Tangela Evolution Requirement 15 Wild Cards -> 10 Wild Cards
  • Sunkern $4 -> $5
  • Granbull xMult if first face card is a queen 3 xMult -> 2.5 xMult
  • Slugma Chip Scaling +20 -> +12. Evolution requirement lowered from 80 -> 60.
  • Magcargo Chip Scaling +25 -> +15.
  • Donphan xMult scaling 0.2 -> 0.15
  • Miltank $5 per colorless joker -> $4 per colorless joker
  • Combusken +3 Mult per discarded Nature -> +2 Mult
  • Snorunt Cost $4 -> $2
  • Buizel +20 Chips per unscored card -> +30
  • Floatzel +40 Chips per unscored card -> +45
  • Dachsbun Chips Scaling +12 Chips -> +10 Chips
  • Clefairy - 2 Mult -> 3 Mult
  • Jigglypuff - 2mult -> 2mult + 10 chips
  • Exeggcute - New ability, having a chance to grant more mult per Heart.
  • Exeggutor - Slight functionality tweak. Now gives either +2 Mult or 1.4 Xmult.
  • Staryu - Now gives +1 Mult and 1$
  • Starmie - Now gives +2 Mult and 2$
  • Machoke - +12 Mult -> +10 Mult
  • Machamp - +24 Mult -> +20 Mult
  • Cubone - +6 Mult -> +5 Mult
  • Voltorb -> Cost increase to 4$ and rounds to evolve increased to 4.
  • Ditto has long been a problem due to its ability to copy jokers instantly upon being sold. The flavor was a little off too. So now Ditto will itself transform into the Joker at the end of the shop instead. Neatly solving both issues!
  • Kangaskhan's downside has always been a bit harsh for what you get. Now instead of losing a whole hand, you merely lose a dollar from your interest cap!
  • Lapras had a problem, it was too efficient at what it did and didn't offer very interesting gameplay. To remedy this, we've shifted Lapras to rare, significantly reduced the number of chips it gains and finally gave it a cool new ability to compensate!
  • Bonsly is now an uncommon instead of a common.
  • Sudowoodo is now a safari joker and has a slightly different ability! Lost the mult, but gained hand retriggers!
  • Weird tree can now appear at rare and transforms into Sudowoodo!
  • Kabuto - 20 chips / permanently gain 2 chips / 60 chips -> 50 chips / Permanently gain 5 chips / 50 chips
  • Kabutops - 40 chips / Permanently gain 4 chips / 80 chips / Retrigger first 2 played cards -> 70 chips / Permanently gain 5 chips / 70 chips / Retrigger all played 2s
  • Seel - 5 seals -> 5 Rounds Evolution. Odds to 1 in 2. Cost to $6 from $7
  • Pineco Line - 80 -> 120 chips
  • Forretress 120 -> 150 chips. Ability changed to give double chips if a steel card is held instead of scaling
  • Wooper and Quagisre -> Negative mult scales with energy
  • Teddiursa - Evolution Requirement +16 -> +12.
  • Mantine - +5 chips -> +4 chips.
  • Mantyke - Reworked to remove chip component and grant negative devil to be in line with other babies.
  • Ratatta - cost to $5 and evo rounds to 5,
  • Raticate - cost increase to 7$
  • Magby - Moved from +2 discards to +1
  • Magmar - Mult scaling reduced from +3 to +2
  • Magmortar - Soft rework, Mult scaling reduced from +3 to +2, Xmult scaling changed to 0.05 Xmult and per discard used
  • Dratini - Evo requirment increased to +15 from +10
  • Dragonair - Mult scaling increased to +2 from +1, evo requirement increased to 55 from 30.
  • Dragonite - Mult increased to +55
  • Porygon Z - Added energy creation ability
  • Squirtle line - Soft rework, now gains number of hands left as chips per hand played. Numbers adjusted accordingly.
  • Litwick line - Major adjustment. Litwick now gives a flat +3 Mult than can be tripled and Lampent and Chandelure only give sell value as Mult. Chandelure money earned removed.
  • Slowking - Scaling per hand increased from 0.1 to 0.2 Xmult, Now scales on every hand.
  • Mewtwo - Triggers on boss blind defeated instead of end of shop.
  • Beldum line - Beldum gives +4 Chips and evolves at +50, Metang gives +8 and evolves at 200, Metagross changed from cube root to fourth root.
  • Ruins of Alph - Rewards adjusted. Now gives brainstorm instead of blueprint. Unown Swarm no longer holding soul, instead the final reward of the Ruins gives you the Swarm and the Soul. Random joker copy no longer copies negative edition.
  • Chikorita and Bayleef effect adjusted to earn more money. Now counts every card after a certain amount.
  • Remoraid line reworked. New effect of retriggering first hand and retriggering all cards and being debuffed respectively. Remoraid -> Unommon, Octillery -> Safari
  • AIpom line downside reworked. AIpom reduces selection limit and Ambipom only works with 3 card hands.
  • Sceptile now earns extra $ per card for each grass card.
  • Zizagoon line tweak. No longer holding pickup item, but rather having a good chance of generating one per hand played. Odds improved. Pickup table adjusted.
  • Gengar rework!!! Now makes a negative after a certain amount of rounds. How many? Only Gengar knows. Mega Gengar has a new effect as well, creating negative tags.
  • Scyther Line - Now juiced on blind select screen
  • Rhyperior - Ability slightly adjusted. Now always gives 1 retrigger, but additional retriggers are per 3 Earth Jokers
  • Togekiss - Removed tripling lucky card chances, replaced with simple probability increase
  • Marowak - 0.5 X Mult per consumable -> 0.4 X Mult per consumable
  • Doduo line reworked -> Now a smiley face variant that can increase hand size
  • Ekans line now gives mult instead of chips.
  • Jirachi power form Xmult was reduced a bit. Jirachi blueprint form reworked to a permanent copy effect.
  • Pidgey line rework. Now gives mult for each different rank and suit in played hand.
  • Tyranitar permanent Xmult increased. We aimed a bit too low the first time around as the ability was uncharted territory.
  • Sunflora sell trigger removed. Sunflora was both a bit too good and the sell trigger led to repetitive gameplay.