An implementation of Raytracing in one Weekend written in Rust and WGSL using wgpu with a few extra features.
This renderer can render:
- Spheres
- Triangle Meshes which can be loaded from a Collada file
- Lambertian
- Metal
- Dielectric
- Emmissive
| Name | Name | Last commit date | ||
|---|---|---|---|---|
An implementation of Raytracing in one Weekend written in Rust and WGSL using wgpu with a few extra features.
This renderer can render: