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Engine
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Direct3D - Sprites
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Ai Module
- Agent & Environment (To do)
- SearchMethods State-Transitions
Reference: Programação de Jogos - Prof. Judson Santiago
Main: WinMain.cpp
#include "DXUT.h"
#include "AiTest.h"
int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine, _In_ int nCmdShow) {
//...
// engine->window->Mode(WINDOWED);
// engine->window->Size(800, 600);
// engine->window->Color(1, 1,0);
// engine->window->Title("My Game");
// engine->window->Icon(IDI_ICON);
// engine->SetGraphicsFPS(FPS_MONITOR);
// engine->window->LostFocus(Engine::Pause);
// engine->window->InFocus(Engine::Resume);
// cria e executa a aplicação
int exitCode = engine->Start(new AiTest());
//...Reference: Programação de Jogos - Prof. Judson Santiago



