Fix accidental dependence on AE2#4908
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What
Fixed an accidental dependence on AE2 in the sync for hulls
Implementation Details
Added an if check
AI Usage
Outcome
Can now place a hull without ae2 installed
How Was This Tested
Tested in an obf build in prism with and without ae2, checking that hulls still function as apart of an ae networking
Additional Information
Done in neovim and terminal gradle as i dont have intellij installed on this laptop
Potential Compatibility Issues
Can now place a hull without ae2 installed