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Fix accidental dependence on AE2#4908

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Spicierspace153 merged 1 commit into
1.20.1from
ht/fix-ae2-dependence
Jun 4, 2026
Merged

Fix accidental dependence on AE2#4908
Spicierspace153 merged 1 commit into
1.20.1from
ht/fix-ae2-dependence

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@htmlcsjs htmlcsjs commented Jun 4, 2026

What

Fixed an accidental dependence on AE2 in the sync for hulls

Implementation Details

Added an if check

AI Usage

  • No AI driven tools were used for this pull request.

Outcome

Can now place a hull without ae2 installed

How Was This Tested

Tested in an obf build in prism with and without ae2, checking that hulls still function as apart of an ae networking

Additional Information

Done in neovim and terminal gradle as i dont have intellij installed on this laptop :trollface:

Potential Compatibility Issues

Can now place a hull without ae2 installed

@htmlcsjs htmlcsjs requested a review from a team as a code owner June 4, 2026 21:27
@htmlcsjs htmlcsjs added 1.20 ignore changelog PR should not be added to the changelog. Cross Mod Interaction this is for issues that interact with other mods labels Jun 4, 2026
@github-actions github-actions Bot added the 1.20.1 label Jun 4, 2026
@htmlcsjs htmlcsjs removed the 1.20 label Jun 4, 2026
@github-actions github-actions Bot added the Tests: Passed Game Tests have passed on this PR label Jun 4, 2026
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yay

@Spicierspace153 Spicierspace153 merged commit f451f71 into 1.20.1 Jun 4, 2026
4 of 8 checks passed
@Spicierspace153 Spicierspace153 deleted the ht/fix-ae2-dependence branch June 4, 2026 21:34
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1.20.1 Cross Mod Interaction this is for issues that interact with other mods ignore changelog PR should not be added to the changelog. Tests: Passed Game Tests have passed on this PR

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2 participants