feat: ZS_Dead equivalent — death XP and loot init on NPC kill#375
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BoroBongo wants to merge 7 commits into
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feat: ZS_Dead equivalent — death XP and loot init on NPC kill#375BoroBongo wants to merge 7 commits into
BoroBongo wants to merge 7 commits into
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FightService.OnNpcDied() now replicates Gothic's ZS_Dead AI state logic: 1. Resets AIV_PLUNDERED to 0 (FALSE) on the dead NPC's instance 2. If EnableDeathXP and the killer is the hero: calls B_DeathXP via the Daedalus VM (sets XP, level, LP), then syncs results to hero.Vob via NpcService.SyncHeroInstanceToVob() 3. Always calls B_GiveDeathInv so the loot panel has items to show 4. Restores GlobalSelf / GlobalOther after both VM calls EnableDeathXP is gated behind EnableCombatSystem in DeveloperConfig and marked WIP (damage values are still debug stubs). Also adds EnableLevel5Cheat and EnableGuildCheat flags in DeveloperConfig (Misc / WIP section) used by StatusMenu cheat triggers.
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Tested and now after killing NPC you'll see a change in the status menu. Killed diego and got a lot of levels 🗡️ |
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FightService.OnNpcDied() now replicates Gothic's ZS_Dead AI state logic:
Enable DeathXP is gated behind EnableCombatSystem in DeveloperConfig and marked WIP (damage values are still debug stubs).
Also adds EnableLevel5Cheat and EnableGuildCheat flags in DeveloperConfig (Misc / WIP section) used by StatusMenu cheat triggers.