Stack/02 vob loading#369
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JaXt0r
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Jun 14, 2026
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private const int VobInitBatchSize = 10;
--> Does it mean we load max 10 vobs per frame?
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yes, but it's fast on quest as well |
Replaces the O(n) Queue.Contains() guard with a per-loader IsQueued flag, batch-drains the queue (10/frame) skipping destroyed entries, and clears pending entries on world change.
oCMobDoor VOBs whose visual name starts with BED_ now resolve the VobBed prefab instead of VobDoor.
Foveated rendering at max level, symmetric projection and SustainedHigh hints for Quest-class headsets.
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Summary
Reduces VOB lazy-init overhead and fixes bed VOBs spawning the wrong prefab.
Changes
Queue.Contains()guard with a per-loaderIsQueuedflag; the init queue is batch-drained (10/frame), skips entries destroyed in the meantime, and is cleared on world change so stale entries from the previous world are dropped.oCMobDoorVOBs whose visual name starts withBED_now resolve theVobBedprefab instead ofVobDoor.How to test