Developer files of my Golden Recovery v3.0 mod for BG3. Patch 8 now supported.
- Patch 8 ready, the great overhaul;
- Added condition requirement to cast spells;
- Removed gold debt;
- Added interactive spell cost sliders thanks to MCM;
- Added checkbox to check and retrieve gold from a single character or the whole party;
- Works in multiplayer.
- The ring recharges spell slots and warlock spell slots when the player has one of the custom Rich I/II/... statuses. Script extender retrieves them by Mod Configuration Menu, where the user can set his preferred cost amount, be it 0 or more. NOTE: When changing values/option, you need to close and open again the game; you don't need to start a new save, just close and open the game.
- Script extender checks the player/party's gold each time an object is added or removed from his inventory, then it gives him the highest possible custom status if possible otherwise it lowers/removes it.
Use whole party money checkbox. It's in italian because I did't want to wait for Steam to check and update the game files, but the english localization is already included.
Golden Recovery I/II/... IX spell cost custom sliders. The player has to close the game and reopen it (just close and open again, you don't need to make new saves) for the changes to take effect.
- 1: When the character has enough gold, a custom condition is added: Rich I/II/etc, that turns on the ring;
- 2: Dynamic tooltip (!), that shows each spell's cost based on the number the user decided, if he edited it, otherwise it shows the above default values;
- 3: Now you can actually see (!) what tiers you have access to.
- The mod works both on new and existing saves.
- Use the mod only if you are sure, you can no longer remove the mod when you create a save file with the mod (you can load an older one without the mod though, or start a new campaign).
- Works in multiplayer; as always, make sure everyone has the exact same mods, mod versions, and load order. Only the host though can choose custom values/options before starting the game; the other players will find themselves with his chosen settings.
It seems it could (?) exists a way to change this host-only thing (I'm thinking about EasyCheat host-only cheat, but I'm not sure it does what I think); anyway, I don't plan as of now of looking into it.
- Install Mod Configuration Menu, see Installation paragraph, then install Script Extender, see Installation paragraph again for install info.
- Download the Golden Recovery zip from the releases, then do 1 of the following options:
-
(Baldur's Gate 3 Mod Manager auto install [recommended, setup here]) drop the
.zipin Baldur's Gate 3 Mod Manager, check the mod is in the left tab (active mods) instead of the right tab (turned off mods), drag the Golden Recovery mod under the Mod Configuration Menu mod, save and export the load order, then start the game.
Save and Export buttons
-
(Manual install) extract the
.pakin%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods, then in the game from Mod Manager and Installed, check the Golden Recovery mod is selected;
The mods folder
-
- Choose 1 of the options:
- (Manual): in the game, from Mod Manager and Installed, select the Golden Recovery mod and the Uninstall button;
- (B.G.3 Mod Manager): select the Golden Recovery mod, right click and select delete it, select permanent, then again save and export mod load order.
- Load a previous save where the golden recovery ring wasn't installed yet.
-
Download BG3 Multi-Tool by ShinyHobo.
-
Edit what you need.
-
When done, drag the root "Golden Recovery" folder (the one containing "Mods" and "Public") to the light blue square "Drop mod workspace..." to create the mod zip.
-
See Install to see how to install.
If by chance the Rich status gets removed but you still have enough money, drop something on the ground/pick something from the ground (money, food, junk, whatever), this will trigger the script to check your gold and will assign you again the Rich status.
- Mod Configuration Menu documentation;
- BG3 Modding Comunity Wiki;
- Baldur's Gate 3 Wiki: Modding;
- Life savings, old, reddit posts;
- An earlier version of Gold Digger mod, for the logic to check and manipulate gold from the party;
- Microsoft Copilot (for most of the code in the .lua file, once I found the right working ideas in the above links).
