A simple program til show how transformation matricies are used with OpenGL using glm.
Remember to download the git submodules!
$ git submodule update --init
Simply build using CMake and run:
$ mkdir ./build$ cd ./build$ cmake ..$ cmake --build .$ ./Debug/SOP.App.exe
NOTE: This has only been tested for Windows 11 with OpenGL 4.6!
This is for a school project and is not open for contributions.
License This project is licensed under the MIT License - see the LICENSE file for details.
