🎨 Palette: Improve accessibility and usability in Game Detail#53
🎨 Palette: Improve accessibility and usability in Game Detail#53Gamepulse wants to merge 1 commit into
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This commit introduces several micro-UX and accessibility improvements to the Game Detail view: 1. **Form Accessibility**: Associated all form labels (Platform, Rating, Status, Play Time, Notes, Executable Path) with their respective controls using unique IDs and `htmlFor`. 2. **Interactive Elements**: Converted the folder path display into a semantic `<button>` for native keyboard support and better screen reader identification. 3. **ARIA Compliance**: Added `aria-label`, `aria-pressed`, and `title` attributes to icon-only buttons (Favorite, Clear Path, Clear Rating). 4. **Rating UX**: Added a "Clear Rating" button to allow users to reset their personal rating to a null state, which is not possible with a standard range input alone. 5. **Internationalization**: Added the `clearRating` translation key in both English and French. 6. **Build Fix**: Removed an unused state variable in `GameScreenshotsCarousel.tsx` to satisfy strict TypeScript linting during production build. These changes ensure the interface is more intuitive, accessible, and consistent with the application's design system. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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💡 What: The UX enhancement added
Improved accessibility and usability in the Game Detail view by correctly associating labels with form controls, adding ARIA attributes to interactive elements, and providing a way to clear the personal rating.
🎯 Why: The user problem it solves
Interactive elements lacked proper labeling for screen readers and keyboard navigation. Additionally, there was no easy way to reset a game's personal rating once it was set, as the range slider always has a value.
♿ Accessibility: Any a11y improvements made
<label>elements with inputs usingidandhtmlFor.aria-labelandaria-pressedto icon-only buttons.aria-hidden="true".🛠️ Other changes
GameScreenshotsCarousel.tsxthat was blocking the production build.PR created automatically by Jules for task 15814263221714790727 started by @Gamepulse