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🎨 Palette: Improve Game Detail accessibility and UX#52

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🎨 Palette: Improve Game Detail accessibility and UX#52
Gamepulse wants to merge 1 commit into
Devfrom
palette/game-detail-ux-improvement-12542248008040704368

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@Gamepulse

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Improved the accessibility and user experience of the Game Detail header. Key changes include:

  • Reset Rating: Users can now clear their personal rating via a new "Clear" button, which was previously impossible without direct database manipulation.
  • Keyboard Navigation: All interactive elements (tags, buttons, select, range input) now have clear focus-visible ring indicators. The folder path is now a semantic <button> instead of a <p> tag.
  • Screen Reader Support: Added aria-label to the favorite button and range input. Decorative elements like the "PPGM" mask and emojis are now hidden from assistive technologies.
  • Internationalization: Added clearRating translations for both English and French.
  • Code Health: Fixed a TypeScript build error by removing an unused state variable in the screenshots carousel.

PR created automatically by Jules for task 12542248008040704368 started by @Gamepulse

- Add 'Clear Rating' button to reset personal rating to null.
- Convert folder path from paragraph to semantic button for better keyboard support.
- Add focus-visible styles to all interactive elements in the header.
- Add ARIA labels to favorite button and rating input.
- Mark decorative text and icons as aria-hidden.
- Add necessary translation keys for 'Clear Rating' in EN and FR.
- Fix blocking TS error in GameScreenshotsCarousel.tsx (unused variable).
- Update Palette journal with learnings.

Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
@google-labs-jules

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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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