🎨 Palette: Micro-UX and Accessibility Enhancements#41
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- Added "Clear Rating" functionality to personal ratings in game details. - Consistent ARIA labels and titles for icon-only buttons (Quick Assign, Favorite, IGDB link). - Improved keyboard navigation visibility with focus-within rings on game cards. - Hidden decorative emojis from screen readers using aria-hidden spans. - Cleaned up debug logs and unused variables. - Added localized strings for new UX elements. Co-authored-by: Gamepulse <8333979+Gamepulse@users.noreply.github.com>
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| {renderFavorite()} | ||
| {platformIcon && <span className="text-sm">{platformIcon}</span>} | ||
| {is_favorite && <span className="text-yellow-400 text-lg" aria-hidden="true">★</span>} | ||
| {platformIcon && <span className="text-sm" aria-hidden="true">{platformIcon}</span>} |
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Preserve platform info for screen readers
In GameCard, the platform is conveyed only by platformIcon in card headers/overlays, but this commit marks that icon aria-hidden="true". Because there is no other textual platform label in the card content, assistive technologies now lose platform information in grid/compact/list cards, which is a functional accessibility regression rather than purely decorative hiding.
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This PR implements several micro-UX and accessibility improvements focused on functional clarity and inclusive design:
aria-labelandtitleattributes to all icon-only buttons, including the Quick Assign button on cards and the Favorite toggle.<span aria-hidden="true">to reduce noise for screen reader users.focus-within:ring-2to game card containers, ensuring the card is highlighted when internal tags or buttons are focused.console.logandconsole.warnstatements.PR created automatically by Jules for task 2609155108375626507 started by @Gamepulse