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Configuration
Below is a list of all configuration settings. The configuration for Gale can be found in:
- Global settings:
config/gale-global.yml - World settings:
- defaults in
config/gale-world-defaults.yml - overriding settings for a specific world can be defined in
<world name>/gale-world.yml
- defaults in
Many settings have a recommended value, which is chosen so that it doesn't affect players, but provides good optimization or a valuable benefit.
Global settings can be changed in config/gale-global.yml.
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The interval, given in ticks, at which to increase the time-related statistics such as total playtime, time since the last death, etc.
Changing this value does not change the speed with which statistics increase from vanilla.For example:
- If this value is set to
20, the total playtime in ticks will be increased by 20 every second. - If this value is set to
100, the total playtime in ticks will be increased by 100 every 5 seconds.
If a value ≤
0is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 1002011Values for goals Optimization 100Vanilla behavior Lower is more like vanilla
(20is fine though,1is normally unnecessary) - If this value is set to
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The interval, given in ticks, at which to update whether one entity is within another entity's line of sight.
If a value ≤0is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 4411Values for goals Optimization 10Vanilla behavior 1
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Whether to use a xor-shift random number generator instead of the Java default.
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Whether to use a xor-shift random generator for refilling lootables for the Paper
auto-replenishfeature. This does not affect normal Minecraft lootable chests.Default Recommended Gale Paper Vanilla truetruefalse- Values for goals Optimization truePaper behavior - (players can't notice the difference anyway) -
Whether to use a xor-shift random generator for the speed boost of using a rocket while gliding.
Default Recommended Gale Paper Vanilla truetruefalsefalseValues for goals Optimization trueVanilla behavior false -
Whether to use a xor-shift random generator for variation in entity activation durations.
Default Recommended Gale Paper Vanilla truetrue- - Values for goals Optimization true -
Whether to use a xor-shift random generator to generate trees with the Bukkit API (
World#generateTree).Default Recommended Gale Paper Vanilla truetruefalse- Values for goals Optimization truePaper behavior false
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Whether books should be writeable.
If set to false, players with the permissiongale.writebooks(default:op) can still use books.Default Recommended Gale Paper Vanilla - truetruetrueValues for goals Optimization - Vanilla behavior true
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Whether to log specific text and events to the console and the log files.
Default Setting Description Recommended Gale Paper ignored-advancementsWhen a player's data is loaded and they have advancements that don't exist anymore falsetruetrueinvalid-statisticsWhen a player's data is loaded and they have statistics that don't exist anymore falsetruetruelegacy-material-initializationWhen a very old Bukkit plugins is loaded falsefalsetruenull-id-disconnectionsWhen a player did not send a valid profile during login
(this usually indicates a hacker is trying to flood your server's joining capacity)- truetrueplayer-login-locationsWhether to include a player's coordinates in the join message logged to the console - truetrueset-block-in-far-chunkWhen a player attempts to set a block that is very far away
(this usually indicates a hacker is trying to get information about other players' locations)falsetruetrueunrecognized-recipesWhen a player's data is loaded and they have recipe book recipes that don't exist anymore falsefalsetrue-
Default Setting Description Recommended Gale Paper empty-message-warningWhen a player sends a message packet that is empty
(this is harmless, it usually happens when the player's client is outdated)falsefalsetrueexpired-message-warningWhen a player's message packet has expired
(this is harmless, it usually happens when the player's client's chat is a bit out-of-sync)falsefalsetrueout-of-order-message-warningWhen a player's message packets are out of order
(this is harmless, it usually happens when the player's client's chat is a bit out-of-sync)falsefalsetruenot-secure-markerWhether to add a [NOT SECURE] marker in front unsigned chat packets - truetrue -
Default Setting Description Recommended Gale Paper downloadsWhen the plugin library loader starts downloading libraries truetruetruestart-load-libraries-for-pluginWhen the plugin library loader starts loading libraries for a plugin truetruetruelibrary-loadedWhen the plugin library loader finished loading a library truetruetrue -
The logging level for errors when the server encounters invalid pool elements in world data. Invalid pool elements are parts of generated structures (such as mineshafts) that are corrupted or not updated from old versions properly. The errors generated by this are huge, and happen often on old servers that have updated across many Minecraft versions. The error logs are usually pointless: there is nothing you can do about it.
The valid values for this setting are
"none","info","warn"and"error".Default Recommended Gale Paper Vanilla "none"🛈"info""error""error"🛈 = The default value is
"info"to prevent any errors going unnoticed by default, but the recommended value is"none"because these errors are usually meaningless and unsolvable anyway.
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Whether to ignore any legacy structure data, for which the NBT tag parser returns null for some reason.
- If true, no warning will be given when this happens.
- If false, an exception will be thrown in the console when this happens.
Default Recommended Gale Paper Vanilla true🛈falsefalsefalseValues for goals Optimization - Vanilla behavior false🛈 = The default value is
falseto prevent any errors going unnoticed by default, but the recommended value istruebecause these errors are usually meaningless and unsolvable anyway. -
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Whether to send more frequent keepalive packets than vanilla.
- If true, a keepalive packet is sent to every client every second, and they are not kicked if they respond to at least one of them within 30 seconds.
- If false, a keepalive packet is sent to every client every 15 seconds, and they are kicked if they do not respond to it within 30 seconds.
Default Recommended Gale Paper Vanilla truetruefalsefalseValues for goals Optimization - Vanilla behavior - (this doesn't affect gameplay)
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Whether to include the time that the last tick took in the
/tpscommand. The time that the last tick took only represents that one tick, so it is normally not very useful.Default Recommended Gale Paper Vanilla falsefalsefalsefalseValues for goals Optimization - Paper behavior false -
Whether to add the oversleep portion of the last tick's time to the
/tpscommand. This only has any effect ifenabledabove istrue.Default Recommended Gale Paper Vanilla - falsefalsefalseValues for goals Optimization - Paper behavior -
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The maximum time, given in ticks, that a premium account login can take.
If this time is exceeded, the connection is closed.
If a value ≤0is given, it will default to the same as vanilla, which is currently600ticks (30 seconds). \
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| Default | |||
| Recommended | Gale | Paper | Vanilla |
| - | -1 |
-1 |
-1 |
| Values for goals | |
| Optimization | - |
| Vanilla behavior | -1 |
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Whether to verify the order of chat messages.
- If this option is set to
true, and a player sends an out-of-order chat packet, they will be kicked. - If this option is set to
false, no verification will occur, and players will not be kicked. \
- If this option is set to
| Default | |||
| Recommended | Gale | Paper | Vanilla |
| - | true |
true |
true |
| Values for goals | |
| Optimization | - |
| Vanilla behavior | true |
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Whether to include certain information in timings (
/timings) reports.-
Whether to include hardware specs.
Default Property Description Recommended Gale Paper cpuCPU truetruefalsedisksStorage truetruefalsegpusGraphics cards truetruefalsememoryRAM truetruefalse -
Whether to include certain settings from the vanilla
server.propertiesconfiguration file.Default Property Recommended Gale Paper data-packstruetruefalseenable-rconfalsefalsefalsegenerator-settingstruetruefalselevel-name- falsefalsemotd- falsefalsequery-portfalsefalsefalsercon-portfalsefalsefalseresource-pack-and-resource-pack-sha1- falsefalseresource-pack-prompt- falsefalseserver-ip- falsefalseserver-port- falsefalsetext-filtering-config- falsefalse
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Whether to include hardware specs.
The default settings for each world can be set in config/gale-world-defaults.yml, and overriding these settings for a specific world can be done in <world name>/gale-world.yml.
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Whether fireworks are saved when saving a chunk.
Fireworks can bug out and not detonate, and an automated launcher can very easily fill a chunk. If this value is set totrue, chunk unloads will remove any fireworks, preventing this scenario.Default Recommended Gale Paper Vanilla -
(See Optimization below)truetruetrueValues for goals Optimization - Normally: - (doesn't matter much)
- If you expect players to try to break your server:
false
Vanilla behavior true -
Whether to use a (much) faster way to choose a color when a new baby sheep is born.
The color chosen is exactly the same as vanilla. However, in vanilla, it is possible to change the new color by changing the crafting recipe for combining dyes using a data pack. If this value is set totrue, any such crafting recipe changes will be ignored.Default Recommended Gale Paper Vanilla truetruefalsefalseValues for goals Optimization trueVanilla behavior false -
Whether to load chunks at certain times.
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Whether to load chunks to spawn phantoms.
If this value is set tofalse, when the server attempts to spawn a phantom in an unloaded chunk, nothing happens.Default Recommended Gale Paper Vanilla falsefalsetruetrueValues for goals Optimization falseVanilla behavior true -
Whether to load chunks to activate climbing entities.
In Paper, entities, like zombies, that are "climbing" (e.g. going down a ladder) get priority to be activated. To check whether an entity is climbing, the block it is in must be checked. This can lead to the entire server having to wait for a chunk to load when an entity moves just over the edge.If this value is set to
false, this is prevented: the server will not check the "climbing" priority for entities that are in unloaded chunks. This prevents unnecessary server hangs.Default Recommended Gale Paper Vanilla falsefalsetrue- Values for goals Optimization falsePaper behavior true
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Settings for loading chunks for projectiles (e.g. when an arrow, trident or ender pearl enters an unloaded chunk).
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The maximum number of chunks that can be synchronously loaded by all projectiles in one world in a tick.
If a value <0is given, this setting is disabled: i.e. the number of chunks loaded by projectiles per tick will be unlimited.Default Recommended Gale Paper Vanilla 1010-1-1Values for goals Optimization 2Vanilla behavior -1 -
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The maximum number of chunks that can be synchronously loaded by a projectile throughout its lifetime.
If a value <0is given, this setting is disabled: i.e. the number of chunks loaded by a projectile will be unlimited.Default Recommended Gale Paper Vanilla 1010-1-1Values for goals Optimization 10Vanilla behavior -1 -
Whether to set the planar velocity of projectiles that cross the
maxthreshold (described above) to zero, so that they stop attempting to cross chunk boundaries.
This has no effect ifremove-from-world-after-reach-limit(described below) is true.Default Recommended Gale Paper Vanilla - falsefalsefalseValues for goals Optimization trueVanilla behavior false -
Whether to remove projectiles that cross the
maxthreshold (described above) from the world entirely.
Removing projectiles from the world is risky, because this will also affect projectiles such as tridents that are valuable to players, so it is not recommended to set this value totrueunless you accept that risk.Default Recommended Gale Paper Vanilla falsefalsefalsefalseValues for goals Optimization truein extreme circumstances, but this is risky (see above)Vanilla behavior false
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The extra interval (on top of the regular interval), given in ticks, for entities that are stuck (e.g. in a vehicle) to attempt to acquire a POI (such as a villager job block).
If they become unstuck during this time, they will immediately be free to acquire a POI again.
For example, if this value is set to100, stuck entities will try to find a POI every 5 seconds.If a value <
0is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 60602000Values for goals Optimization 200Vanilla behavior 0 -
The interval, given in ticks, at which to check whether an entity is stuck in a wall, to deal suffocation damage.
Since after dealing damage, there is an interval (this may change in the future, but approximately 1 second) at which entities cannot take repeated damage, delaying the suffocation check by less than 1 second is almost unnoticeable.
For example, if this value is set to10, entities will check whether they are being suffocated every ½ second.If a value ≤
0is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 101011Values for goals Optimization 10Vanilla behavior 1 -
The minimum delay, given in ticks, for items dropped by villagers to be picked up by (other) entities.
- Prevents villagers picking up farmed items before hoppers do in certain farm designs, that would otherwise be broken by the
check-nearby-item.hoppersetting described below. - Reduces lag from villagers continuously throwing many items at each other when their inventories are full.
For example, if this value is set to
100, items dropped by villagers can be picked up by entities after 5 seconds.If a value <
0is given, it will default to the same as vanilla, which is currently10ticks (½ second).Default Recommended Gale Paper Vanilla 100100-1-1Values for goals Optimization 100Vanilla behavior -1 - Prevents villagers picking up farmed items before hoppers do in certain farm designs, that would otherwise be broken by the
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Frequency with which hoppers check for items to pick up.
This only affects picking up in-world (e.g. dropped) items, not pulling items from chests or other storage blocks.-
Frequency, given in ticks, with which hopper blocks check for items to pick up.
For example, if this value is set to20, hoppers will check for items above them every second.If a value ≤
0is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 202011Values for goals Optimization 50Vanilla behavior 1 -
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The same as the
intervalsetting above, but for hopper minecarts.Default Recommended Gale Paper Vanilla 202011Values for goals Optimization 20Vanilla behavior 1 -
Hopper minecarts can have temporary immunity from the
intervalsetting above. While a minecart is immune, it can check for items every tick.-
The duration, given in ticks, of temporary immunity from the
intervalsetting for hopper minecarts.
If a value ≤0is given, hopper minecarts will never have temporary immunity from theintervalsetting.Default Recommended Gale Paper Vanilla 100100- - Values for goals Optimization 75Vanilla behavior - (for vanilla behavior, intervalmust be set to 1) -
Items with an age (given in ticks) higher than this value will not cause nearby hopper minecarts to become immune from the
intervalsetting.
If a value ≤0is given, it means no minimum age: in other words, all items can give nearby hopper minecarts temporary immunity from theintervalsetting.Default Recommended Gale Paper Vanilla 12001200- - Values for goals Optimization 600Vanilla behavior - (for vanilla behavior, intervalmust be set to 1) -
How often, given in ticks, to check for hopper minecarts near items, to give the minecarts temporary immunity from the
intervalsetting.
If a value ≤0is given, it behaves like1.Default Recommended Gale Paper Vanilla 2020- - Values for goals Optimization 20Vanilla behavior - (for vanilla behavior, intervalmust be set to 1) -
Whether to check for hopper minecarts near items that are inactive, to give the minecarts temporary immunity from the
intervalsetting.Default Recommended Gale Paper Vanilla true
(setting this value tofalseis strongly not recommended)true- - Values for goals Optimization trueVanilla behavior - (for vanilla behavior, intervalmust be set to 1) -
The maximum horizontal distance a dropped item can be away from a hopper minecart be to give it temporary immunity from the
intervalsetting.
If a value <0is given, hopper minecarts will never have temporary immunity from theintervalsetting.Default Recommended Gale Paper Vanilla 24.0
24.0- - Values for goals Optimization 24.0Vanilla behavior - (for vanilla behavior, intervalmust be set to 1) -
Same as
max-item-horizontal-distance, but this is the maximum distance vertically.Default Recommended Gale Paper Vanilla 4.0
4.0- - Values for goals Optimization 4.0Vanilla behavior - (for vanilla behavior, intervalmust be set to 1)
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Whether the despawn counter of arrows will restart when the arrow starts falling (e.g. when the block it is stuck in gets broken).
Default Recommended Gale Paper Vanilla -
truetruetrueValues for goals Optimization falseVanilla behavior true -
Whether entities that are wandering around randomly can also pathfind into non-ticking chunks.
Default Recommended Gale Paper Vanilla -
truetruetrueValues for goals Optimization - Vanilla behavior true -
If this value is set to any value >
0, waking up inactive entities happens spread over time, instead of many entities at once. This makes entities feel and behave more natural.
This setting is the coefficient of variation, orσ / μ(the ratio of the standard deviation to the mean) of the inactivity duration.In other words, this setting is the value
σ, so that the regular inactivity duration will be multiplied by a factornormal_distribution(μ = 1, σ).
If a value ≤0is given, variable entity wake-up is disabled.Default Recommended Gale Paper Vanilla 0.2
0.20.0- Values for goals Optimization - Paper behavior 0.0 -
Whether to hide visual flames for entities that are on fire, but also have the Fire Resistance potion effect.
Default Recommended Gale Paper Vanilla -
falsefalsefalseValues for goals Optimization - Vanilla behavior false -
The maximum distance for blocks with which a player can interact with left- or right-clicking.
Increasing this value makes the game more playable for players with bad connections, as sometimes a bad connection can lead to the server rejecting block breaks or placements due to desynchronization of the player's position.However, increasing this value also makes it possible for players with a hacked client to reach further than normal.
If a value ≤0is given, it will default to the same as vanilla, which is currently6.0.Default Recommended Gale Paper Vanilla -
-1.0-1.0-1.0Values for goals Optimization - Vanilla behavior -1.0 -
Whether to attempt to respawn the ender dragon after an end crystal has been placed in one of the right positions on the fountain.
Default Recommended Gale Paper Vanilla -
truetruetrueValues for goals Optimization - Vanilla behavior true -
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Whether to fix sand duping.
Default Recommended Gale Paper Vanilla -
truetruefalseValues for goals Optimization - Vanilla behavior false -
Whether to fix tripwire duping.
Default Recommended Gale Paper Vanilla -
truetruefalseValues for goals Optimization - Vanilla behavior false -
Whether to broadcast crit animations as the entity being critted.
This does not affect where the crit animation is shown: it is always shown on the entity being critted. However, normally (if this setting is set tofalse), the crit animation is broadcast as the player doing the crit, meaning anyone who cannot see the player cannot see the crit.If this setting is set to
true, the crit animation is broadcast as the entity being hit, meaning anyone that can see the entity can see the crit.Default Recommended Gale Paper Vanilla -
falsefalsefalseValues for goals Optimization - Vanilla behavior false -
Whether to check if entities can change dimensions when they use an end gateway.
Note that setting this totruemeans that vehicles (like boats or horses) and passengers of vehicles can no longer use end gateways.Default Recommended Gale Paper Vanilla -
falsefalsefalseValues for goals Optimization - Vanilla behavior false -
Whether to make mooshrooms keep their rotation after being sheared (fixes part of MC-88967).
Default Recommended Gale Paper Vanilla -
truefalsefalseValues for goals Optimization - Vanilla behavior false -
Whether to fix some Minecraft bugs/inconsistencies.
Default Property Recommended Gale Paper Vanilla mc-31819truetruefalsefalsemc-110386truetruefalsefalsemc-121706truefalsefalsefalsemc-238526- falsefalsefalse
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Whether to fully load chunks before teleporting an entity, when an entity enters a portal.
This forces the entire server to wait for the chunk to be loaded.
Default Recommended Gale Paper Vanilla false
falsefalsefalseValues for goals Optimization falseVanilla behavior false
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