Halve health potion healing when drinker isn't lying down#192
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atomicplan666 wants to merge 3 commits into
Open
Halve health potion healing when drinker isn't lying down#192atomicplan666 wants to merge 3 commits into
atomicplan666 wants to merge 3 commits into
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Applies a 0.5x multiplier to all healing values (blood, wounds, brute/fire/oxy/clone, organs) for the Lesser, normal, and Strong health potions when the drinker's body_position isn't LYING_DOWN. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lying-down healing nerf used SS13 upstream vars not present here. Use (mobility_flags & MOBILITY_STAND) instead, per living_defines guidance. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
If a hand holding a glass bottle is targeted (inhand zone) and the blow isn't parried/dodged, the bottle shatters: contents splash on the holder, glass shard + debris spawn. Replaces the disarm for bottles only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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mostly to organize what I said in discord. This is not a at all what I suggested anyways...if I need to rant in discord until you understand the system i had in my head ping me. But. Regardless I'd focus on this ''bottle smashing'' thing for now. I'd also extend it to a END or CON roll. Extremely hard to resist on a proper hand attack. Good chances to resist on a arm attack. (this is so people with low per have a chance to at least try and attack a arm hands are extremely hard to hit) .....wont people just use waterskins that can't be smashed? |
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Applies a 0.5x multiplier to all healing values (blood, wounds, brute/fire/oxy/clone, organs) for the Lesser, normal, and Strong health potions when the drinker's body_position isn't LYING_DOWN.
Also adds glass container shattering if you attack someone with one in their hand.
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