Skip to content

Halve health potion healing when drinker isn't lying down#192

Open
atomicplan666 wants to merge 3 commits into
mainfrom
red-changes
Open

Halve health potion healing when drinker isn't lying down#192
atomicplan666 wants to merge 3 commits into
mainfrom
red-changes

Conversation

@atomicplan666

@atomicplan666 atomicplan666 commented Jun 20, 2026

Copy link
Copy Markdown
Contributor

Applies a 0.5x multiplier to all healing values (blood, wounds, brute/fire/oxy/clone, organs) for the Lesser, normal, and Strong health potions when the drinker's body_position isn't LYING_DOWN.

Also adds glass container shattering if you attack someone with one in their hand.

About The Pull Request

Testing Evidence

Why It's Good For The Game

Applies a 0.5x multiplier to all healing values (blood, wounds,
brute/fire/oxy/clone, organs) for the Lesser, normal, and Strong
health potions when the drinker's body_position isn't LYING_DOWN.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@atomicplan666 atomicplan666 requested a review from a team June 20, 2026 15:31
@github-actions github-actions Bot added the Code label Jun 20, 2026
atomicplan666 and others added 2 commits June 20, 2026 12:09
The lying-down healing nerf used SS13 upstream vars not present here.
Use (mobility_flags & MOBILITY_STAND) instead, per living_defines guidance.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
If a hand holding a glass bottle is targeted (inhand zone) and the blow
isn't parried/dodged, the bottle shatters: contents splash on the holder,
glass shard + debris spawn. Replaces the disarm for bottles only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@atomicplan666 atomicplan666 added the Test Merge This PR is ready to be test merged. label Jun 20, 2026
@benj8560

Copy link
Copy Markdown
Contributor

mostly to organize what I said in discord. This is not a at all what I suggested anyways...if I need to rant in discord until you understand the system i had in my head ping me. But. Regardless

I'd focus on this ''bottle smashing'' thing for now. I'd also extend it to a END or CON roll. Extremely hard to resist on a proper hand attack.

Good chances to resist on a arm attack. (this is so people with low per have a chance to at least try and attack a arm hands are extremely hard to hit)

.....wont people just use waterskins that can't be smashed?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Code Test Merge This PR is ready to be test merged.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants