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Project Ghost Attack

Markdown Cheatsheet

Student Info

  • Name: Jackson Heim
  • Section: 02

Game Design

  • Camera Orientation: The player sees the character and enemies from the side view.
  • Camera Movement: The camera is stationary.
  • Player Health: Player startes with three hearts. When hit by a ghost, the player will lose a heart.
  • End Condition: Game ends when all the hearts are lost.
  • Scoring: Player gets points when a ghost is killed by a bullet that is shot out of the flashlight.

Game Description

You were dared to investigate a haunted house not expecting to find anything. Now you must use your flashlight to defend yourself from the ghosts and survive the night.

Controls

  • Movement

    • Up: W key
    • Down: S key
    • Left: A key
    • Right: D key
  • Fire: Spacebar

  • Cant move character off the screen.

You Additions

I made all the sprites on my own. The character, ghosts, bullets, were all drawn by me. I also took time to animate the character walk cycle when the chracter moves. This way it doesnt just glide across the screen, but instead walks.

Sources

-All sprites (character, ghosts, bullet, background) were created by me in piskel.com https://www.piskelapp.com/p/create/sprite -Public domain text taken from dafont.com https://www.dafont.com/dogica.font

Known Issues

There is an issue with the direction of the bullet firing where if a bullet is going one way on the screen and the player shoot a bulet the other way the direction of both will shoot the currect way the bullet was shot.

The hitboxes are a little bit too big.

The game sometimes gives the player a random game over, idk why.

There is rare issue that occurs that breaks the game, it might be fixed now. I cant tell how or when it happens, I just know it has happened a few times.

Requirements not completed

I hopefully did them all. I could have probably done more in the make it my own, by adding sounds.

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