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Method
Returns
GetCurrentLevelName ()
levelName: string
GetCurrentGameModeName ()
gameModeName: string
GetCurrentRounds ()
rounds: int
GetCurrentRound ()
round: int
GetCurrentLevelInfo ()
levelName: string, gameModeName: string, rounds: int, round: int
GetNextLevelName ()
levelName: string
GetNextGameModeName ()
gameModeName: string
GetNextRounds ()
rounds: int
GetNextLevelInfo ()
levelName: string, gameModeName: string, rounds: int
GetLevelNameForIndex (index: string)
levelName: string
GetGameModeNameForIndex (index: string)
gameModeName: string
GetRoundsForIndex (index: string)
rounds: int
GetLevelInfoForIndex (index: string)
levelName: string, gameModeName: string, rounds: int
IsNextLevelDifferent (isLevelDestroyed: bool)
isNextLevelDifferent: bool
GetList ()
levelInfo: {levelName: string, gameModeName: string, rounds: int}
SetNextLevel (levelName: string, gameModeName: string, rounds: int)
bool
SetNextLevelIndex (index: int)
bool
Add (levelName: string, gameModeName: string, rounds: int)
bool
Add (levelName: string, gameModeName: string, rounds: int, index: int)
bool
Remove (index: int)
bool
Clear ()
bool
Load ()
bool
Save ()
bool
RestartRound ()
bool
RunNextRound ()
bool
EndRound (winner: TeamId)
bool
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