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FIW Tools

A data-driven custom item framework for Fabric and NeoForge. Define custom weapons, armor, food, curses, imbuements, and player abilities entirely through JSON - no coding, no restarts.

Build Modrinth Minecraft License

Fabric NeoForge

Quick Start · Features · Abilities · Documentation · Issues


Overview

FIW Tools turns JSON files into custom items. Drop an item file into config/fiw_tools/items/, run /fiwtools reload, and your server can give it immediately - no code, no restart.

It is a framework, not a fixed item pack: vanilla item bases, custom names and lore, attributes, enchantments above vanilla caps, durability, food, tool rules, curses, imbuements, keep-on-death flags, and active or passive abilities all come from config.

Server-side only. FIW Tools has no client-side code — install it on the server only, on Fabric or NeoForge. Players do not need the mod (or any resource pack) to join. On Fabric, even fully vanilla clients can connect.


Quick Start

# Fabric:
# 1. Install Fabric Loader, Fabric API, and Fabric Language Kotlin.
# 2. Drop the Fabric FIW Tools jar into mods/.
#
# NeoForge:
# 1. Install NeoForge for the matching Minecraft version.
# 2. Drop the NeoForge FIW Tools jar into mods/.
#    The NeoForge jar includes the Kotlin runtime it needs.
#
# Start once, then add an item file:

config/fiw_tools/items/storm_blade.json

{
  "id": "storm_blade",
  "base": "minecraft:diamond_sword",
  "displayName": "&b&lStorm Blade",
  "lore": ["&7Right-click to call lightning."],
  "rarity": "epic",
  "enchantments": {
    "minecraft:sharpness": 7
  },
  "abilities": [
    {
      "type": "lightning_strike",
      "trigger": "on_right_click",
      "cooldownTicks": 120,
      "params": { "range": 18, "damage": 10 }
    }
  ]
}
/fiwtools reload
/fiwtools give @s storm_blade

Full JSON reference -> ITEM_CONFIG_DOCS.md


Supported Targets

Loader Minecraft Module Java
Fabric 1.21.11 fabric-1.21.11 21
NeoForge 1.21.11 neoforge-1.21.11 21
Fabric 26.1.2 fabric-26.2.1 25

The fabric-26.2.1 module keeps the requested folder/module name. Fabric's official metadata endpoint currently rejects 26.2.1, so the buildable Minecraft target remains 26.1.2 until that coordinate exists.

Loader Extra requirements
Fabric Fabric API and Fabric Language Kotlin
NeoForge Kotlin runtime is included in the FIW Tools NeoForge jar. Install it on the NeoForge server only; clients do not need the mod.

Features

JSON-driven items

Use any vanilla item as the base and layer custom names, lore, rarity, durability, hide flags, attributes, enchantments, food behavior, tool rules, and persistent custom data on top.

Active abilities

Items can fire abilities from player actions: right-click, attack, kill, hurt, and block break. Every ability supports cooldowns, chance, and ability-specific parameters.

Passive held and worn effects

Passive abilities run while an item is held or worn. Armor can provide auras, reactive defenses, survival triggers, utility buffs, and conditional effects based on combat state, nearby enemies, health, or water.

Curse system

Cursed items can damage non-whitelisted holders, bypass armor and resistance, scan ender chests, block anvil and grindstone abuse, and resist placement as world blocks.

Elemental status system

Abilities can apply FROZEN, SOAKED, or SHOCKED to entities. Each status has passive tick effects (slowness, water drip, periodic magic damage). Two interaction abilities — thaw_burst and storm_chain — consume a status for a payoff, rewarding setup-and-execute combos.

Set bonuses (resonance)

Tag items with a resonanceId. When a player has enough matching pieces equipped (held or worn), the first item in the set fires its resonance trigger automatically each passive sweep — unlocking bonus effects without any player input.

Soul system

Items with soulCapacity can store souls. soul_collector adds one on kill; soul_surge spends them all at once for AoE magic damage that scales with the count stored.

Imbuing system

Catalyst items can upgrade targets with deterministic or weighted-random outcomes: new abilities, extra attributes, enchantment upgrades, lore rewrites, charge limits, and per-target imbuement caps.

Hot reload and sync

/fiwtools reload re-reads item configs live. Existing player stacks are rebuilt from the new definition while preserving durability, player-added enchants, player renames, uncurse flags, and imbuement history.

FIW Bosses integration

FIW Bosses can reference Fiw Tools items by toolId in equipment and loot entries. If Fiw Tools is missing, those entries are skipped without crashing the boss mod.


Abilities

Abilities are small, tunable modules. Add them to an item, set a trigger, tune the params, and combine them into a kit.

Highlights

Ability What it does
arc_slash Animated multi-tick particle slash ported from FIW Bosses
lightning_strike Calls lightning or damage at a targeted location
projectile_burst Fires a custom particle projectile with damage and AoE
frost_nova Freezes and slows enemies around the player
riptide_dash Launches the player in the look direction
grappling_pull Pulls a target toward the caster
chain_lightning Bounces damage between nearby targets
gravity_well Pulsing zone that pulls entities inward
passive_buff Applies held or worn status effects
last_stand Conditional survival trigger at low health
uncurse Consumable ability that marks a cursed stack as safe
imbue Catalyst upgrade engine for custom item progression
freeze / soak / shock Apply elemental status with passive tick effects
thaw_burst Consume FROZEN for a fire AoE explosion around the target
storm_chain Consume SOAKED to arc lightning to nearby enemies
soul_collector Absorb a soul on kill (stored up to soulCapacity)
soul_surge Spend all stored souls for scaled AoE magic damage
blood_pact Sacrifice HP to multiply next attack damage
sanguine_strike Lifesteal scaled by the target's missing HP
hemorrhage On-hurt: bleed DoT applied to whoever damaged you
flame_dash Dash forward, igniting enemies along the path
meteor_strike Raycast AoE impact at cursor position
Core ability groups
core combat, PvP, PvE, utility, support, passive self-buffs, passive auras,
reactive defense, conditional survival, curse tools, and imbuing.

Full ability parameters and examples live in ITEM_CONFIG_DOCS.md.


Commands

/fiwtools requires op level 2.

/fiwtools give <players> <itemId> [count]
/fiwtools list
/fiwtools info <itemId>
/fiwtools reload

/fiwtools curse add <itemId>
/fiwtools curse remove <itemId>
/fiwtools curse list
/fiwtools curse whitelist add <itemId> <player>
/fiwtools curse whitelist remove <itemId> <player>
/fiwtools uncurse_held

/fiwtools imbue best
/fiwtools imbue roll
/fiwtools imbue reset
/fiwtools imbue clear
/fiwtools imbue log

Config folder

config/fiw_tools/items/   active item definitions

Building

Run Gradle with JDK 25 available. The 1.21.11 modules compile against a Java 21 toolchain, and the Fabric 26 module compiles against Java 25.

git clone https://github.com/Fi3w0/Fiw-Tools
cd Fiw-Tools
./gradlew build
Current release-style matrix build
./gradlew :fabric-1.21.11:build \
  :neoforge-1.21.11:build \
  :fabric-26.2.1:build

Output jars land in each module's build/libs/.

Repository layout

core/                Minecraft-free item config parser, text codes, and tests
common-1.21.11/      shared MC 1.21.11 implementation
fabric-1.21.11/      Fabric entrypoint, events, metadata, build
neoforge-1.21.11/    NeoForge entrypoint, events, metadata, build
common-26.2.1/       shared Fabric 26 implementation
fabric-26.2.1/       Fabric entrypoint, events, metadata, build
examples/             example item JSON + FIW Bosses integration configs

Every loader module pulls its common-* source set via Gradle srcDir, and core is bundled into each loader jar — so one item file behaves the same on every supported target.


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Made by Fiw for SMP-style custom item progression and boss loot.

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A data-driven custom items framework for Fabric Define NBT, Atributes, configurable abilities entirely through JSON no coding, no restarts.

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