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fix(gl_bridge): restore old Zink vsync behavior for Kopper path#1667

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fix(gl_bridge): restore old Zink vsync behavior for Kopper path#1667
fis4med2 wants to merge 2 commits into
FCL-Team:mainfrom
fis4med2:main

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@fis4med2

@fis4med2 fis4med2 commented Jul 7, 2026

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Commit 18f18fe changed the Zink renderer from OSMesa bridge to GL bridge
for Kopper support. The OSMesa bridge ignored swap intervals unless
POJAV_VSYNC_IN_ZINK was set, while the GL bridge calls eglSwapInterval
unconditionally. This causes FPS to be locked to the display refresh rate
for Zink/MobileGlues users when the game requests v

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