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DragonGame

Written by Eran Meir

alt text

This game is currently under development and I code this in Unity & Visual Studio during my free time. Its only purpose is just for fun.

Here I have added only some of what I wrote and added to my game, I did not include prefarbs and scripts of other people.

Player

Player Level System

This system is implemented with using MVC design pattern

  • LevelSystemModel.cs the model of the player level system
  • LevelSliderView.cs the view component that presents the UI
  • LevelSystemController.cs the player level system controller, controls the level slider view and the level system model

Enemy

Enemy.cs

This class is an abstract class that contains the basics of every Enemy.

  • Skeleton.cs

    • This class inherits from Enemy and implements the Skeleton behaviour
    • It also has an extremely basic level system, which according to that things like stats will be set for the skeleton (Stronger Player -> Stronger Enemies)
    • It also has a health system that can interact with the player if the skeleton was hit.

Enemy Health System

This system is implemented with using MVC design pattern

  • EnemyHealthSystemModel.cs the model of the enemy health system
  • EnemyHealthSystemView.cs the view component that presents the UI above the enemy
  • EnemyHealthSystemController.cs the enemy health system controller, controls the enemy health system view and the enemy health system model

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