Sai, Kanishk, Rishi, and Stephane's game
Spelunk Knight is a metrovania game. The end goal is an open world with various NPCs, bosses, and various playable characters. We are using SpriteKit technology through Xcode to build our game, and a tilemap node for map design.
Version 1.3 build 1:
Display hit marker for attacking enemies, new enemy: rat, new app icon, bug fixes.
Version 1.2 build 2:
Full map with working teleportation, map background, new enemy: bat, a boss battle, 3 different attacks for player: fist, sword, and gun, Non-Playable characters that grant attacks, bug fixes.
Version 1.0 build 2:
Expanded map, improved movement, skeleton attack animation, player movement and attack animations, player and skeleton health, spikes, save points, new tile assets. Teleportation to the next stage of the map is not working yet.
Version 1.0 build 1:
Basic setup of game including joystick movement for player, tilemap node for map, attack animation, and enemies such as skeletons and rats.








