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DiaLight
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fixed freezing in FPV mode when running through Wine
CI
#93:
Commit
f6e2a3d
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DiaLight
4m 2s
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main
4m 2s
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[flame bug] fixed another decompilation mistake
CI
#92:
Commit
4db43ae
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4m 46s
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main
4m 46s
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[flame bug] fixed saving options changed in the game
CI
#91:
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0ae6d61
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3m 59s
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main
3m 59s
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[flame bug] fixed the lack of sound when pressing a button
CI
#90:
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37c20a2
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4m 25s
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main
4m 25s
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more methods related to ddraw have been decompiled
CI
#89:
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b863b5f
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4m 43s
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main
4m 43s
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on the way to updating the rendering engine
CI
#88:
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e162e0f
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4m 28s
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main
4m 28s
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implemented alternative resources feature
CI
#86:
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89fcb13
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4m 2s
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main
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fixed building of screen resolution list
CI
#85:
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1a3ed15
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3m 30s
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update readme
CI
#84:
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f89f3e6
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3m 28s
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disable imgui creating files
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#83:
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047c8bf
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3m 33s
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added welcome window with settings
CI
#82:
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f317b95
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5m 6s
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5m 6s
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flame config was split to sections
CI
#80:
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b0f53b7
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4m 49s
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debug build fix
CI
#79:
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e8241b4
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4m 7s
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expand surf idx array for 4k resolutions
CI
#78:
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4773623
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3m 53s
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main
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working on big screen resolution support
CI
#77:
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607f65e
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3m 9s
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fix for release build
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#76:
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b97eb48
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4m 7s
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StackWalker has been reworked
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#75:
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b440a39
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3m 48s
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remove checks for NtMapViewOfSection
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#74:
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e0323f3
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3m 12s
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moved resources to PATCH.dll
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#73:
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61fba2c
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2m 59s
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A little bit of cleaning
CI
#72:
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09dead1
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4m 39s
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[breaking changes] Flame is now a dll and is loaded from custom PATCH…
CI
#71:
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d058bb3
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3m 9s
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added autohost and autoconnect options to start game from the network…
CI
#70:
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93e04ef
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3m 8s
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added display of the reason for incompatibility of network lobbies
CI
#69:
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8ad7ac2
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3m 27s
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fixed crash after skipping level finish cutscene
CI
#68:
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fe06d32
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2m 58s
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added autosave feature
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#67:
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2m 48s
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